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  Training primates to forage in virtual 3D environments

McEwen, E. S., Allritz, M., Call, J., Koopman, S. E., Rapport Munro, E., Bottero Cantuarias, C. J., et al. (2025). Training primates to forage in virtual 3D environments. Behavioural Processes, 224: 105126. doi:10.1016/j.beproc.2024.105126.

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McEvan_Training_BehavProc_2024.pdf (Publisher version), 5MB
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McEvan_Training_BehavProc_2024.pdf
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Copyright Date:
2024
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© 2024 The Authors. Published by Elsevier B.V. This is an open access article under the CC BY license (http://creativecommons.org/licenses/by/4.0/).

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 Creators:
McEwen, Emma Suvi, Author
Allritz, Matthias1, Author                 
Call, Josep, Author
Koopman, Sarah E., Author
Rapport Munro, Emilie, Author
Bottero Cantuarias, Cristóbal J.1, Author           
Menzel, Charles R., Author
Dolins, Francine L., Author
Janmaat, Karline R.L., Author
Schweller, Kenneth, Author
Affiliations:
1Department of Comparative Cultural Psychology, Max Planck Institute for Evolutionary Anthropology, Max Planck Society, ou_3040267              

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 Abstract: Virtual environment software is increasingly being employed as a non-invasive method in primate cognition research. Familiar and novel stimuli can be presented in new ways, opening the door to studying aspects of cognition in captivity which previously may not have been feasible. Despite the increased complexity of visual input compared to more traditional computerised studies, several groups of captive primates have now been trained to navigate virtual three-dimensional environments. Here, we outline a method for training primates to use a computerised virtual foraging task presented on a touchscreen. We document how to tailor this method to groups facing different training challenges. We present data from three groups: touchscreen-experienced chimpanzees (Pan troglodytes), touchscreen-naïve orang-utans (Pongo abelii), and chimpanzees tested in a group setting. Subjects from all groups mastered basic navigation challenges with relative ease (some in as little as 16 days), setting them up for systematic studies of primate cognition within virtual environments. The training method we present is flexible, yet structured, and we encourage other researchers to adapt it to implement virtual environment research with more individuals and across more species.

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Language(s): eng - English
 Dates: 2025-01
 Publication Status: Published online
 Pages: -
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 Table of Contents: -
 Rev. Type: Peer
 Identifiers: DOI: 10.1016/j.beproc.2024.105126
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Title: Behavioural Processes
Source Genre: Journal
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Pages: - Volume / Issue: 224 Sequence Number: 105126 Start / End Page: - Identifier: ISSN: 03766357