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Proxemic behaviors as predictors of aggression towards black (but not white) males in an immersive virtual environment

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Citation

McCall, C., Blascovich, J., Young, A., & Persky, S. (2009). Proxemic behaviors as predictors of aggression towards black (but not white) males in an immersive virtual environment. Social Influence, 4(2), 138-154. doi:10.1080/15534510802517418.


Cite as: https://hdl.handle.net/11858/00-001M-0000-0012-162C-3
Abstract
This study investigated the relationship between participant proxemic
behavior and overt aggression during interactions with Black and White
agents in an immersive virtual environment. In a series of two tasks,
participants first interacted with two male agents (each of the same race) and
then engaged in a violent shooting game with those agents. Participants’
proxemic behaviors (interpersonal distance and head movements) during the
first task predicted aggressive and hostile participant shots against Black but
not White agents in the subsequent task. Results supported the value of
proxemic variables in predicting aggression and the utility of IVET for
experimental social psychology.