English
 
Help Privacy Policy Disclaimer
  Advanced SearchBrowse

Item

ITEM ACTIONSEXPORT

Released

Journal Article

Real-time Generation of Digital Bas-Reliefs

MPS-Authors
/persons/resource/persons44758

Kerber,  Jens
Computer Graphics, MPI for Informatics, Max Planck Society;

/persons/resource/persons45604

Tevs,  Art
Computer Graphics, MPI for Informatics, Max Planck Society;

/persons/resource/persons45449

Seidel,  Hans-Peter
Computer Graphics, MPI for Informatics, Max Planck Society;

External Resource
No external resources are shared
Fulltext (public)
There are no public fulltexts stored in PuRe
Supplementary Material (public)
There is no public supplementary material available
Citation

Kerber, J., Tevs, A., Zayer, R., Belyaev, A., & Seidel, H.-P. (2010). Real-time Generation of Digital Bas-Reliefs. Computer-Aided Design and Applications, 7(4), 465-478. doi:10.3722/cadaps.2010.465-478.


Cite as: http://hdl.handle.net/11858/00-001M-0000-000F-177F-A
Abstract
Bas-relief is a form of sculpture where carved or chiseled forms protrude partially and shallowly from the background. Occupying an intermediate place between painting and full 3D sculpture, bas-relief sculpture exploits properties of human visual perception in order to maintain perceptually salient 3D information. In this paper, we present two methods for automatic bas-relief generation from 3D digital shapes. Both methods are inspired by techniques developed for high dynamic range image compression and have the bilateral filter as the main ingredient. We demonstrate that the methods are capable of preserving fine shape features and achieving good compression without compromising the quality of surface details. For artists, bas-relief generation starts from managing the viewer's point of view and compositing the scene. Therefore we strive in our work to streamline this process by focusing on easy and intuitive user interaction which is paramount to artistic applications. Our algorithms allow for real time computation thanks to our implementation on graphics hardware. Besides interactive production of stills, this work offers the possibility for generating bas-relief animations. Last but not least, we explore the generation of artistic reliefs that mimic cubism in painting.