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Conference Paper

Marker-less 3D Feature Tracking for Mesh-based Motion Capture

MPS-Authors
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de Aguiar,  Edilson
Computer Graphics, MPI for Informatics, Max Planck Society;

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Theobalt,  Christian       
Computer Graphics, MPI for Informatics, Max Planck Society;

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Stoll,  Carsten
Computer Graphics, MPI for Informatics, Max Planck Society;

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Seidel,  Hans-Peter       
Computer Graphics, MPI for Informatics, Max Planck Society;

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https://rdcu.be/dIMOU
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Citation

de Aguiar, E., Theobalt, C., Stoll, C., & Seidel, H.-P. (2007). Marker-less 3D Feature Tracking for Mesh-based Motion Capture. In A. Elgammal, B. Rosenhahn, & R. Klette (Eds.), Human Motion - Understanding, Modeling, Capture and Animation (pp. 1-15). Berlin: Springer. doi:10.1007/978-3-540-75703-0_1.


Cite as: https://hdl.handle.net/11858/00-001M-0000-000F-1FC3-0
Abstract
We present a novel algorithm that robustly tracks 3D trajectories
of features on a moving human who has been recorded with multiple video
cameras. Our method does so without special markers in the scene and can be
used to track subjects wearing everyday apparel. By using the paths of the 3D
points as constraints in a fast mesh deformation approach, we can directly
animate a static human body scan such that it performs the same motion as the
captured ubject. Our method can therefore be used to directly animate high
quality geometry models from unaltered video data which opens the door to new
applications in motion capture, 3D Video and computer animation. Since our
method does not require a kinematic skeleton and only employs a handful of
feature trajectories to generate ifelike animations with realistic surface
deformations, it can lso be used to track subjects wearing wide apparel, and
even nimals. We demonstrate the performance of our approach using several
captured real-world sequences, and also validate its accuracy.