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Computer generated holography using parallel commodity graphics hardware

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Ahrenberg,  Lukas
Computer Graphics, MPI for Informatics, Max Planck Society;
Graphics - Optics - Vision, MPI for Informatics, Max Planck Society;

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Magnor,  Marcus
Graphics - Optics - Vision, MPI for Informatics, Max Planck Society;

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引用

Ahrenberg, L., Benzie, P., Magnor, M., & Watson, J. (2006). Computer generated holography using parallel commodity graphics hardware. Optics Express, 14(17), 7636-7641. Retrieved from http://www.opticsexpress.org/DirectPDFAccess/1C73DADD-BDB9-137E-C1DB7ED53593A16A_97653.pdf?da=1&id=97653&seq=0&CFID=41535620&CFTOKEN=73975721.


引用: https://hdl.handle.net/11858/00-001M-0000-000F-24AA-0
要旨
This paper presents a novel method for using programmable graphics hardware to generate fringe patterns for SLM-based holographic displays. The algorithm is designed to take the programming constraints imposed by the graphics hardware pipeline model into consideration, and scales linearly with the number of object points. In contrast to previous methods we do not have to use the Fresnel approximation. The technique can also be used on several graphics processors in parallel for further optimization. We achieve real-time frame rates for objects consisting of a few hundred points at a resolution of $960 \times 600$ pixels and over $10$ frames per second for $1000$ points.