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Conference Paper

VRML Scene Graphs on an Interactive Ray Tracing Engine

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Wald,  Ingo
Computer Graphics, MPI for Informatics, Max Planck Society;

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Wagner,  Markus
Algorithms and Complexity, MPI for Informatics, Max Planck Society;

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Citation

Dietrich, A., Wald, I., Wagner, M., & Slusallek, P. (2004). VRML Scene Graphs on an Interactive Ray Tracing Engine. In IEEE Virtual Reality 2004: VR 2004 (pp. 109-116). Los Alamitos, USA: IEEE.


Cite as: https://hdl.handle.net/11858/00-001M-0000-000F-2B7A-8
Abstract
With the recent breakthroughs in ray tracing technology, high-quality image generation at interactive rates is finally becoming reality. As a consequence ray tracing will likely play a larger role in visualization systems, enabling the conception and creation of completely new interactive graphical applications.