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Accelerating Path Tracing by re-using Paths

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Bekaert,  Philippe
Computer Graphics, MPI for Informatics, Max Planck Society;

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引用

Bekaert, P., Sbert, M., & Halton, J. (2002). Accelerating Path Tracing by re-using Paths. In Rendering Techniques 2002 (pp. 124-135). Aire-la-Ville, Switzerland: Eurographics.


引用: https://hdl.handle.net/11858/00-001M-0000-000F-2ED6-D
要旨
This paper describes a new acceleration technique for rendering algorithms like path tracing, that use so called gathering random walks. Usually in path tracing, each traced path is used in order to compute a contribution to only a single point on the virtual screen. We propose to combine paths traced through nearby screen points in such a way that each path contributes to multiple screen points in a provably good way. Our approach is unbiased and is not restricted to diffuse light scattering. It complements previous image noise reduction techniques for Monte Carlo ray tracing. We observe speed-ups in the computation of indirect illumination of one order of magnitude.