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Conference Paper

Walkthroughs with Corrective Texturing

MPS-Authors
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Stamminger,  Marc
Computer Graphics, MPI for Informatics, Max Planck Society;

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Haber,  Jörg
Computer Graphics, MPI for Informatics, Max Planck Society;

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Schirmacher,  Hartmut
Computer Graphics, MPI for Informatics, Max Planck Society;

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Seidel,  Hans-Peter       
Computer Graphics, MPI for Informatics, Max Planck Society;

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Citation

Stamminger, M., Haber, J., Schirmacher, H., & Seidel, H.-P. (2000). Walkthroughs with Corrective Texturing. In B. Péroche, & H. Rushmeier (Eds.), Rendering Techniques 2000 (pp. 377-388). Vienna, Austria: Springer.


Cite as: https://hdl.handle.net/11858/00-001M-0000-000F-3508-B
Abstract
We present a new hybrid rendering method for interactive
walkthroughs in photometrically complex environments. The display
process starts from some approximation of the scene rendered at high
frame rates using graphics hardware. Additional computation power
is used to correct this rendering towards a high quality ray tracing
solution during the walkthrough. This is achieved by applying
corrective textures to scene objects or entire object groups. These
corrective textures contain a sampled representation of the
differences between the hardware generated and the high quality
solution. By reusing the textures, frame-to-frame coherence is
exploited and explicit reprojections of point samples are avoided.
Finally, we describe our implementation, which can display
interactive walkthroughs of fairly complex scenes including high
quality global illumination features.