日本語
 
Help Privacy Policy ポリシー/免責事項
  詳細検索ブラウズ

アイテム詳細


公開

書籍の一部

Multimodal Integration during Self-Motion in Virtual Reality

MPS-Authors
/persons/resource/persons84378

Campos,  JL
Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society;
Max Planck Institute for Biological Cybernetics, Max Planck Society;

/persons/resource/persons83839

Bülthoff,  HH
Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society;
Max Planck Institute for Biological Cybernetics, Max Planck Society;

External Resource

https://www.ncbi.nlm.nih.gov/books/NBK92853/
(全文テキスト(全般))

Fulltext (restricted access)
There are currently no full texts shared for your IP range.
フルテキスト (公開)
公開されているフルテキストはありません
付随資料 (公開)
There is no public supplementary material available
引用

Campos, J., & Bülthoff, H. (2012). Multimodal Integration during Self-Motion in Virtual Reality. In M., Murray, & M., Wallace (Eds.), The neural bases of multisensory processes (pp. 603-628). Boca Raton, FL, USA: CRC Press.


引用: https://hdl.handle.net/11858/00-001M-0000-0013-B892-D
要旨
This chapter begins by a brief description of some of the different types of simulation tools and techniques that are being used to study self-motion perception, along with some of the advantages and disadvantages of the different interfaces. Subsequently, some of the current empirical work investigating multisensory self-motion perception using these technologies will be summarized, focusing mainly on visual, proprioceptive, and vestibular influences during full-body self-motion through space. Finally, the implications of this research for several applied areas will be briefly described.