English
 
Help Privacy Policy Disclaimer
  Advanced SearchBrowse

Item

ITEM ACTIONSEXPORT

Released

Book Chapter

Recognition of Dynamic Facial Action Probed by Visual Adaptation

MPS-Authors
/persons/resource/persons83871

Curio,  C
Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society;
Max Planck Institute for Biological Cybernetics, Max Planck Society;
Project group: Cognitive Engineering, Max Planck Institute for Biological Cybernetics, Max Planck Society;

/persons/resource/persons83829

Breidt,  M
Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society;
Max Planck Institute for Biological Cybernetics, Max Planck Society;
Project group: Cognitive Engineering, Max Planck Institute for Biological Cybernetics, Max Planck Society;

/persons/resource/persons84016

Kleiner,  M
Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society;
Max Planck Institute for Biological Cybernetics, Max Planck Society;
Project group: Cognitive Engineering, Max Planck Institute for Biological Cybernetics, Max Planck Society;

/persons/resource/persons83839

Bülthoff,  HH
Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society;
Max Planck Institute for Biological Cybernetics, Max Planck Society;

Fulltext (restricted access)
There are currently no full texts shared for your IP range.
Fulltext (public)
There are no public fulltexts stored in PuRe
Supplementary Material (public)
There is no public supplementary material available
Citation

Curio, C., Giese, M., Breidt, M., Kleiner, M., & Bülthoff, H. (2010). Recognition of Dynamic Facial Action Probed by Visual Adaptation. In C. Curio, H. Bülthoff, & M. Giese (Eds.), Dynamic Faces: Insights from Experiments and Computation (pp. 47-65). Cambridge, MA, USA: MIT Press.


Cite as: https://hdl.handle.net/11858/00-001M-0000-0013-BD42-8
Abstract
This chapter presents a psychophysical experiment in which 3D computer graphic methods were used to generate close-to-reality facial expressions to examine aspects of recognizing dynamic facial expressions in humans. The study shows that high-level aftereffects similar to those shown earlier for static faces are produced by dynamic faces. The findings indicate that the aftereffects, which are consistent for adaptation with dynamic anti-expressions, are highly expression-specific. The chapter also highlights how computer graphics-generated expressions can be used in order to rule out low-level motion aftereffects. Dynamic face stimuli were created by using a three-dimensional face model that is based on the Facial Action Coding System (FACS).