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Egocentric distance judgments in a large-screen immersive display virtual environment

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Alexandrova,  IV
Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society;
Max Planck Institute for Biological Cybernetics, Max Planck Society;

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Teneva,  PT
Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society;
Max Planck Institute for Biological Cybernetics, Max Planck Society;

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Bülthoff,  HH
Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society;
Max Planck Institute for Biological Cybernetics, Max Planck Society;

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Mohler,  BJ
Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society;
Max Planck Institute for Biological Cybernetics, Max Planck Society;

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Citation

Alexandrova, I., Teneva, P., Kloos, U., Bülthoff, H., & Mohler, B. (2010). Egocentric distance judgments in a large-screen immersive display virtual environment. Poster presented at 33rd European Conference on Visual Perception (ECVP 2010), Lausanne, Switzerland.


Cite as: https://hdl.handle.net/11858/00-001M-0000-0013-BEDA-C
Abstract
People underestimate egocentric distances in head-mounted display virtual environments (VEs) as compared to the real world. In a recent study [Riecke et al, 2009, APGV, 15-18] it was shown that when a person viewed a photorealistic world through an HMD or a large screen display (while sitting and not moving their head) they did not underestimate egocentric distances. We further investigate whether people underestimate egocentric distances in a large screen immersive display. In our experiment, participants were asked to report verbal estimates of egocentric distances in a large screen display with floor projection or in the real world. Overall, in the virtual world we found an underestimation of distances by 17 as compared to near accurate performance in the real world. Moreover, in the virtual world there was an effect of distance, which indicated overestimation for distances that occurred before the screen (3.5 meters), while for distances past the physical screen there was underestimation. To determine th
e full reason for these effects further analysis is needed. Our results demonstrate that egocentric distance judgments are also underestimated in a large screen immersive display as compared to the real world.