Help Privacy Policy Disclaimer
  Advanced SearchBrowse




Journal Article

Use of Pitch and Heave Motion Cues in a Pitch Control Task

There are no MPG-Authors in the publication available
External Resource
Fulltext (restricted access)
There are currently no full texts shared for your IP range.
Fulltext (public)
There are no public fulltexts stored in PuRe
Supplementary Material (public)
There is no public supplementary material available

Zaal, P., Pool, D., De Bruin, J., Mulder, M., & van Paassen, M. (2009). Use of Pitch and Heave Motion Cues in a Pitch Control Task. Journal of Guidance, Control, and Dynamics, 32(2), 366-377. doi:10.2514/1.39953.

Cite as: https://hdl.handle.net/11858/00-001M-0000-0013-C533-D
During pitch rotation of the aircraft, a pilot, seated in front of the aircraft center of gravity, is subjected to
rotational pitch and vertical heave motion. The heave motion is a combination of the vertical motion of the aircraft center of gravity and the heave motion as a result of the pitch rotation. In a pitch tracking task, all of these cues could potentially have a positive effect on performance and control behavior, as they are all related to the aircraft pitch attitude. To improve the tuning of flight simulator motion filters, a better understanding of how these motion components are used by the pilot is required. First, the optimal use of the different motion components was evaluated using an optimal control analysis. Next, an aircraft pitch attitude control experiment was performed in the SIMONA Research Simulator, investigating the effects of pitch rotation, pitch heave, and center of gravity heave on pilot control behavior. Pilot performance significantly improved with pitch motion, with an increased crossover frequency for the disturbance open loop. The increase in performance was a result of an increased visual gain and a reduction in visual lead, allowed for by the addition of pitch motion. Pitch heave motion showed similar but smaller effects. The center of gravity heave motion, although taking up most of the simulator motion space, was found to have no significant effects on performance and control behavior.