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Gait parameters while walking in a head-mounted display virtual environment and the real world

MPG-Autoren
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Mohler,  B
Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society;

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Campos,  J
Department Empirical Inference, Max Planck Institute for Biological Cybernetics, Max Planck Society;
Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society;

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Weyel,  M
Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society;

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Bülthoff,  HH
Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society;

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Zitation

Mohler, B., Campos, J., Weyel, M., & Bülthoff, H. (2007). Gait parameters while walking in a head-mounted display virtual environment and the real world. In 13th Eurographics Symposium on Virtual Environments and 10th Immersive Projection Technology Workshop (IPT-EGVE 2007) (pp. 1-4). Aire-la-Ville, Switzerland: Eurographics Association.


Zitierlink: https://hdl.handle.net/11858/00-001M-0000-0013-CCBB-0
Zusammenfassung
Full-body motion tracking data was collected for six subjects during free walking. Each participant was asked to walk to a previously seen target under four experimental conditions: eyes closed within the real world, eyes closed wearing a head-mounted display (HMD), eyes open in the real world, and eyes open wearing a HMD. We report three gait parameters for each of these four conditions: stride length, walking velocity, and head-trunk angle. This data reveals that these gait parameters within a HMD virtual environment (VE) are different than those in the real world. A person wearing a HMD and backpack walks slower, and takes a shorter stride length than they do in a comparable real world condition. In addition, head-trunk angle while walking to a target on the ground plane is lowest when walking with eyes open in a HMD VE.