English
 
Help Privacy Policy Disclaimer
  Advanced SearchBrowse

Item

ITEM ACTIONSEXPORT

Released

Conference Paper

Gait parameters while walking in a head-mounted display virtual environment and the real world

MPS-Authors
/persons/resource/persons84088

Mohler,  B
Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society;
Max Planck Institute for Biological Cybernetics, Max Planck Society;

/persons/resource/persons84378

Campos,  J
Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society;
Max Planck Institute for Biological Cybernetics, Max Planck Society;

/persons/resource/persons84312

Weyel,  M
Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society;
Max Planck Institute for Biological Cybernetics, Max Planck Society;

/persons/resource/persons83839

Bülthoff,  HH
Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society;
Max Planck Institute for Biological Cybernetics, Max Planck Society;

External Resource
Fulltext (restricted access)
There are currently no full texts shared for your IP range.
Fulltext (public)

IPT-EGVE-2007.pdf
(Any fulltext), 238KB

Supplementary Material (public)
There is no public supplementary material available
Citation

Mohler, B., Campos, J., Weyel, M., & Bülthoff, H. (2007). Gait parameters while walking in a head-mounted display virtual environment and the real world. In B. Fröhlich, R. Blach, & R. van Liere (Eds.), 13th Eurographics Symposium on Virtual Environments and 10th Immersive Projection Technology Workshop (IPT-EGVE 2007) (pp. 85-88). Aire-la-Ville, Switzerland: Eurographics Association.


Cite as: https://hdl.handle.net/11858/00-001M-0000-0013-CCBB-0
Abstract
Full-body motion tracking data was collected for six subjects during free walking. Each participant was asked to walk to a previously seen target under four experimental conditions: eyes closed within the real world, eyes closed wearing a head-mounted display (HMD), eyes open in the real world, and eyes open wearing a HMD. We report three gait parameters for each of these four conditions: stride length, walking velocity, and head-trunk angle. This data reveals that these gait parameters within a
HMD virtual environment (VE) are different than those in the real world. A person wearing a HMD and backpack walks slower, and takes a shorter stride length than they do in a comparable real world condition. In addition, head-trunk angle while walking to a target on the ground plane is lowest when walking with eyes open in a HMD VE.