Deutsch
 
Hilfe Datenschutzhinweis Impressum
  DetailsucheBrowse

Datensatz

DATENSATZ AKTIONENEXPORT

Freigegeben

Bericht

Selected Technical and Perceptual Aspects of Virtual Reality Displays

MPG-Autoren
/persons/resource/persons84170

Riecke,  BE
Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society;
Max Planck Institute for Biological Cybernetics, Max Planck Society;

/persons/resource/persons84114

Nusseck,  H-G
Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society;
Max Planck Institute for Biological Cybernetics, Max Planck Society;

/persons/resource/persons84199

Schulte-Pelkum,  J
Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society;
Max Planck Institute for Biological Cybernetics, Max Planck Society;

Externe Ressourcen
Es sind keine externen Ressourcen hinterlegt
Volltexte (beschränkter Zugriff)
Für Ihren IP-Bereich sind aktuell keine Volltexte freigegeben.
Volltexte (frei zugänglich)

MPIK-TR-154.pdf
(Verlagsversion), 585KB

Ergänzendes Material (frei zugänglich)
Es sind keine frei zugänglichen Ergänzenden Materialien verfügbar
Zitation

Riecke, B., Nusseck, H.-G., & Schulte-Pelkum, J.(2006). Selected Technical and Perceptual Aspects of Virtual Reality Displays (154). Tübingen, Germany: Max Planck Institute for Biological Cybernetics.


Zitierlink: https://hdl.handle.net/11858/00-001M-0000-0013-CFDD-1
Zusammenfassung
There is an increasing amount of different presentation techniques available for producing visual Virtual Reality
(VR) scenes. The purpose of this chapter is to give a brief and introductory overview of existing VR
presentation techniques and to highlight advantages and disadvantages of each technique, depending on the
specific applications. This should enable the reader to design and/or improve their VR visualization setup in
terms of both the perceptual aspects and the effectiveness for a given task or goal .
In this overview, we relate the different types of presentation techniques to aspects of human physiology of
visual perception which have important implications for VR setups. This will, by no means, be a complete
overview of all physiological aspects. For a detailed overview and introduction, see, e.g., Goldstein (2002).
The aim of a visual simulation is to achieve a convincing and perceptually realistic presentation of the simulated
environment. Ideally, the user should feel present in the virtual environment and not be able to tell whether it is
real or simulated. The human visual system uses several cues to form a percept of the surrounding environment.
We will have a closer look at some of these cues in the first section, as they are of crucial importance when
looking at simulated scenes. The remaining sections are concerned with possible technical implementations and
how these relate to the perceptual aspects and effectiveness for a given task.