English
 
Help Privacy Policy Disclaimer
  Advanced SearchBrowse

Item

ITEM ACTIONSEXPORT

Released

Poster

Vibrational cues enhance believability of ego-motion simulation

MPS-Authors
/persons/resource/persons84199

Schulte-Pelkum,  J
Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society;
Max Planck Institute for Biological Cybernetics, Max Planck Society;

/persons/resource/persons84170

Riecke,  BE
Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society;
Max Planck Institute for Biological Cybernetics, Max Planck Society;

/persons/resource/persons83839

Bülthoff,  HH
Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society;
Max Planck Institute for Biological Cybernetics, Max Planck Society;

External Resource

http://imrf.mcmaster.ca/2004.html
(Table of contents)

Fulltext (restricted access)
There are currently no full texts shared for your IP range.
Fulltext (public)
There are no public fulltexts stored in PuRe
Supplementary Material (public)
There is no public supplementary material available
Citation

Schulte-Pelkum, J., Riecke, B., & Bülthoff, H. (2004). Vibrational cues enhance believability of ego-motion simulation. Poster presented at 5th International Multisensory Research Forum (IMRF 2004), Barcelona, Spain.


Cite as: https://hdl.handle.net/11858/00-001M-0000-0013-D925-A
Abstract
We investigated whether the visually induced perception of illusory self-motion (vection) can be influenced by vibrational cues. Circular vection was induced in
22 observers who viewed a naturalistic scene displayed on a projection screen (FOV 54°x40.5°). Two factors were varied: The velocity profile of the visual
stimulus (3 or 12 sec to reach 30°/s), and the presence or absence of vibrations. Vibrations were generated by 4 subwoofers mounted below the seat and floor panel. Participants used a joystick to indicate vection onset, and the convincingness of the illusion was rated by magnitude estimation. Data analysis showed that fast accelerations resulted in shorter vection-onset times. Convincingness ratings were affected significantly by the vibrations: With the vibrations, vection was rated to be more convincing. Vection-onset latency, however, was not influenced by vibrations. Interestingly, 3 participants stated that vibrations reduced vection because the vibration amplitudes were not matched to the visual velocity profiles and thus became unrealistic. We conclude that vibrations can influence the convincingness of vection, but that cognition has a moderating effect: If conflicts between visual and vibrational cues are registered, vection seems to be reduces because of the cognitive conflict. These results are relevant for the design of ego-motion simulators.