Deutsch
 
Hilfe Datenschutzhinweis Impressum
  DetailsucheBrowse

Datensatz

DATENSATZ AKTIONENEXPORT

Freigegeben

Buchkapitel

Using Realistic Virtual Environments in the Study of Spatial Encoding

MPG-Autoren
/persons/resource/persons83839

Bülthoff,  HH
Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society;
Max Planck Institute for Biological Cybernetics, Max Planck Society;

Volltexte (beschränkter Zugriff)
Für Ihren IP-Bereich sind aktuell keine Volltexte freigegeben.
Volltexte (frei zugänglich)
Es sind keine frei zugänglichen Volltexte in PuRe verfügbar
Ergänzendes Material (frei zugänglich)
Es sind keine frei zugänglichen Ergänzenden Materialien verfügbar
Zitation

Christou, C., & Bülthoff, H. (2000). Using Realistic Virtual Environments in the Study of Spatial Encoding. In C. Freksa, C. Habel, C. Brauer, & K. Wender (Eds.), Spatial Cognition II: Integrating Abstract Theories, Empirical Studies, Formal Methods, and Practical Applications (pp. 317-332). Berlin, Germany: Springer.


Zitierlink: https://hdl.handle.net/11858/00-001M-0000-0013-E57B-9
Zusammenfassung
Computer generated virtual environments have reached a level of sophistication and ease of production that they are readily available for use in the average psychology laboratory. The potential benefits include cue control, incorporation of interactivity and novelty of environments used. The draw-backs include limitations in realism and lack of fidelity. In this chapter we describe our use of virtual environments to study how 3D space is encoded in humans with special emphasis on realism and interactivity. We describe the computational methods used to implement this realism and give examples from studies concerning spatial memory for object form, spatial layout and scene recognition.