English
 
Help Privacy Policy Disclaimer
  Advanced SearchBrowse

Item

ITEM ACTIONSEXPORT

Released

Conference Paper

HIGGINS: Knowledge Acquisition Meets the Crowds

MPS-Authors
/persons/resource/persons44821

Kondreddi,  Sarath Kumar
Databases and Information Systems, MPI for Informatics, Max Planck Society;

/persons/resource/persons45720

Weikum,  Gerhard
Databases and Information Systems, MPI for Informatics, Max Planck Society;

External Resource
No external resources are shared
Fulltext (restricted access)
There are currently no full texts shared for your IP range.
Fulltext (public)
There are no public fulltexts stored in PuRe
Supplementary Material (public)
There is no public supplementary material available
Citation

Kondreddi, S. K., Triantafillou, P., & Weikum, G. (2013). HIGGINS: Knowledge Acquisition Meets the Crowds. In D. Schwabe, V. Almeida, H. Glaser, R. Baeza-Yates, & S. Moon (Eds.), WWW'13 (pp. 85-86). New York, NY: ACM. Retrieved from http://dl.acm.org/citation.cfm?id=2487788.2487825.


Cite as: https://hdl.handle.net/11858/00-001M-0000-0015-1B79-4
Abstract
We present HIGGINS, a system for \em Knowledge Acquisition (KA)}, placing emphasis on its architecture. The distinguishing characteristic and novelty of HIGGINS lies in its blending of two engines: an automated {\em Information Extraction (IE)} engine, aided by {\em semantic resources} and {\em statistics}, and a game-based {\em Human Computing (HC) engine. We focus on KA from web pages and text sources and, in particular, on deriving relationships between entities. As a running application we utilize movie narratives, from which we wish to derive relationships among movie characters.