English
 
Help Privacy Policy Disclaimer
  Advanced SearchBrowse

Item

ITEM ACTIONSEXPORT

Released

Conference Paper

Human Computing Games for Knowledge Acquisition

MPS-Authors
/persons/resource/persons44821

Kondreddi,  Sarath Kumar
Databases and Information Systems, MPI for Informatics, Max Planck Society;

/persons/resource/persons45720

Weikum,  Gerhard
Databases and Information Systems, MPI for Informatics, Max Planck Society;

External Resource
No external resources are shared
Fulltext (restricted access)
There are currently no full texts shared for your IP range.
Fulltext (public)
There are no public fulltexts stored in PuRe
Supplementary Material (public)
There is no public supplementary material available
Citation

Kondreddi, S. K., Triantafillou, P., & Weikum, G. (2013). Human Computing Games for Knowledge Acquisition. In W. Nejdl, J. Pei, & R. Rastogi (Eds.), CIKM'13 (pp. 2513-2516). New York, NY: ACM. doi:10.1145/2505515.2508213.


Cite as: https://hdl.handle.net/11858/00-001M-0000-0015-1C65-8
Abstract
Automatic information extraction techniques for knowledge acquisition are known to produce noise, incomplete or incorrect facts from textual sources. Human computing offers a natural alternative to expand and complement the output of automated information extraction methods, thereby enabling us to build high-quality knowledge bases. However, relying solely on human inputs for extraction can be prohibitively expensive in practice. We demonstrate human computing games for knowledge acquisition that employ human computing to overcome the limitations in automated fact acquisition methods. We provide a combined approach that tightly integrates automated extraction techniques with human computing for effective gathering of facts. The methods we provide gather facts in the form of relationships between entities. The games we demonstrate are specifically designed to capture hard-to-extract relations between entities in narrative text -- a task that automated systems find challenging.