Deutsch
 
Hilfe Datenschutzhinweis Impressum
  DetailsucheBrowse

Datensatz

DATENSATZ AKTIONENEXPORT

Freigegeben

Konferenzbeitrag

The Royal Corgi: Exploring Social Gaze Interaction for Immersive Gameplay

MPG-Autoren
/persons/resource/persons86799

Bulling,  Andreas
Computer Vision and Multimodal Computing, MPI for Informatics, Max Planck Society;

Externe Ressourcen
Es sind keine externen Ressourcen hinterlegt
Volltexte (beschränkter Zugriff)
Für Ihren IP-Bereich sind aktuell keine Volltexte freigegeben.
Volltexte (frei zugänglich)
Es sind keine frei zugänglichen Volltexte in PuRe verfügbar
Ergänzendes Material (frei zugänglich)
Es sind keine frei zugänglichen Ergänzenden Materialien verfügbar
Zitation

Vidal, M., Bismuth, R., Bulling, A., & Gellersen, H. (2015). The Royal Corgi: Exploring Social Gaze Interaction for Immersive Gameplay. In CHI 2015 (pp. 115-124). New York, NY: ACM. doi:10.1145/2702123.2702163.


Zitierlink: https://hdl.handle.net/11858/00-001M-0000-0024-934E-F
Zusammenfassung
The eyes are a rich channel for non-verbal communication in our daily interactions. We propose social gaze interaction as a game mechanic to enhance user interactions with virtual characters. We develop a game from the ground-up in which characters are esigned to be reactive to the player’s gaze in social ways, such as etting annoyed when the player seems distracted or changing their dialogue depending on the player’s apparent focus of ttention. Results from a qualitative user study provide insights bout how social gaze interaction is intuitive for users, elicits deep feelings of immersion, and highlight the players’ self-consciousness of their own eye movements through their strong reactions to the characters