English
 
Help Privacy Policy Disclaimer
  Advanced SearchBrowse

Item

ITEM ACTIONSEXPORT

Released

Talk

Virtual ethology: Using virtual reality to study human affect and social behavior

MPS-Authors
/persons/resource/persons19847

McCall,  Cade
Department Social Neuroscience, MPI for Human Cognitive and Brain Sciences, Max Planck Society;

External Resource
No external resources are shared
Fulltext (restricted access)
There are currently no full texts shared for your IP range.
Fulltext (public)
There are no public fulltexts stored in PuRe
Supplementary Material (public)
There is no public supplementary material available
Citation

McCall, C. (2015). Virtual ethology: Using virtual reality to study human affect and social behavior. Talk presented at Department of Psychiatry and Psychotherapy. University of Lübeck, Germany. 2015-12-01 - 2015-12-01.


Cite as: https://hdl.handle.net/11858/00-001M-0000-002B-3414-8
Abstract
We live in complex environments that are full of people and things that make us feel good, bad, or indifferent. What we choose to observe, ignore, approach and avoid in these environments likely reveals a great deal about our motivations and affective states. Nevertheless, affective science rarely examines unconstrained gaze and movement, both because of the necessity of experimental control and the challenge of measurement. But unlike traditional experimental platforms, immersive virtual reality allows participants to freely explore and interact with complex but controlled three-dimensional scenes. Digital motion tracking further provides precise and continuous measurement of behavior while participants are inside of these environments. Over the course of this talk, I will discuss two lines of research that employ these technologies to study human affect and social responses. In the first of these, I will present evidence that subtle differences in gaze and social distance during face-to-face interactions reveal interpersonal attitudes and, further, predict more substantive behaviors such as aggression. In the second, I will present evidence that individuals use movement and gaze to regulate their emotions when they explore threatening or emotionally evocative environments. Together these data illustrate that affect spontaneously shapes our use of space. They further illustrate the benefits of using virtual reality to study feelings and emotions as they naturalistically unfold.