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Using Virtual Reality to Examine Social and Spatial Cognition

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/persons/resource/persons84081

Meilinger,  T
Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society;
Project group: Social & Spatial Cognition, Max Planck Institute for Biological Cybernetics, Max Planck Society;
Max Planck Institute for Biological Cybernetics, Max Planck Society;

/persons/resource/persons192615

Strickrodt,  M
Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society;
Max Planck Institute for Biological Cybernetics, Max Planck Society;

/persons/resource/persons214566

Hinterecker,  T
Project group: Social & Spatial Cognition, Max Planck Institute for Biological Cybernetics, Max Planck Society;
Max Planck Institute for Biological Cybernetics, Max Planck Society;
Project group: Motion Perception & Simulation, Max Planck Institute for Biological Cybernetics, Max Planck Society;
Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society;

/persons/resource/persons83854

Chang,  D-S
Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society;

/persons/resource/persons192749

Saulton,  A
Max Planck Institute for Biological Cybernetics, Max Planck Society;
Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society;

/persons/resource/persons192671

Fademrecht,  L
Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society;

/persons/resource/persons83877

de la Rosa,  S
Max Planck Institute for Biological Cybernetics, Max Planck Society;
Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society;
Project group: Social & Spatial Cognition, Max Planck Institute for Biological Cybernetics, Max Planck Society;

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Meilinger, T., Strickrodt, M., Hinterecker, T., Chang, D.-S., Saulton, A., Fademrecht, L., et al. (2016). Using Virtual Reality to Examine Social and Spatial Cognition. Poster presented at Virtual Environments: Current Topics in Psychological Research: VECTOR Workshop, Tübingen, Germany.


Cite as: http://hdl.handle.net/21.11116/0000-0000-7B4A-4
Abstract
The goal of social and spatial cognition is the understanding of human behavior when humans interact with their natural social and spatial environment. In contrast to this, many studies in the field examine social and spatial cognition under controlled but artificial conditions in which participants are passive observers rather than active agents. Here we present several projects in which we use virtual reality to increase the naturalness of the experimental testing conditions, while keeping the experimental set up under high experimental control. Due to the use of virtual reality and related techniques participants are able to naturally interact with their environment (e.g. walk through spaces, high five with an avatar) while we alter the visual stimuli in real-time in response to their behavior by means of motion tracking. Using this approach we combine experimental rigor with increased ecological validity to learn about the cognitive processes actualy taking place in life.