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Interaction with a robot changes human motor behavior

MPG-Autoren
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Fademrecht,  L
Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society;

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Meilinger,  T
Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society;
Project group: Social & Spatial Cognition, Max Planck Institute for Biological Cybernetics, Max Planck Society;
Max Planck Institute for Biological Cybernetics, Max Planck Society;

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Steuber,  S
Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society;

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Saulton,  A
Max Planck Institute for Biological Cybernetics, Max Planck Society;
Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society;

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Bülthoff,  HH
Project group: Cybernetics Approach to Perception & Action, Max Planck Institute for Biological Cybernetics, Max Planck Society;
Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society;
Max Planck Institute for Biological Cybernetics, Max Planck Society;

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de la Rosa,  S
Max Planck Institute for Biological Cybernetics, Max Planck Society;
Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society;
Project group: Social & Spatial Cognition, Max Planck Institute for Biological Cybernetics, Max Planck Society;

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Zitation

Fademrecht, L., Meilinger, T., Steuber, S., Saulton, A., Bülthoff, H., Cañal-Bruland, R., et al. (2017). Interaction with a robot changes human motor behavior. In G. Gunzelmann, A. Howes, T. Tenbrink, & E. Davelaar (Eds.), Computational Foundations of Cognition (pp. 3702-3702). Austin, TX, USA: Cognitive Science Society.


Zitierlink: http://hdl.handle.net/21.11116/0000-0000-C3A7-7
Zusammenfassung
Social judgments about other people are often made based on visual appearance. In this study, we investigated whether visual appearance of an interaction partner influences action coordination in social interactions. In a novel interactive augmented reality setup participants interacted (i.e. carried out a high-five) with a life-sized 3D avatar that was either humanlooking or robot-looking. Importantly, the kinematics of the avatars were identical for both appearances. We examined whether motion trajectories of a high-five action and other motion trajectory parameters such as velocity, radial error, synchrony, and variability were modulated by the visual appearance of the avatar. Results showed that participants carried out the high-five faster and applied different motion trajectories for the human-looking than for the robot-looking avatar. These findings suggest that visual appearance does not only influence social judgments but also the immediate behavior towards the interaction partner.