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SQUARELAND 2.0: A flexible and realistic virtual environment for investigating cognitive processes in human wayfinding

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Hinterecker, T., Röser, F., Strickrodt, M., & Hamburger, K. (2014). SQUARELAND 2.0: A flexible and realistic virtual environment for investigating cognitive processes in human wayfinding. In P. Bello, M. Guarini, M. McShane, & B. Scassellati (Eds.), Cognitive Science Meets Artificial Intelligence: Human and Artificial Agents in Interactive Contexts (pp. 2363-2368). Red Hook, NY, USA: Curran.


Cite as: http://hdl.handle.net/21.11116/0000-0001-2D06-7
Abstract
We introduce the new version of our virtual environment (VE) SQUARELAND. As its predecessor it enables researchers to create human wayfinding experiments with variations in route length and complexity, as well as in the availability of route information and landmarks. A newly developed aspect is that test participants can be given active movement control. Now it also is much easier to create experiments in which participants are passively moved through the virtual environment. SQUARELAND 2.0 comes as a standalone executable file with easy setup controls. It was programmed in the game engine Unity (Unity Technologies©) and is licensed under the General Public License (GNU). It is highly adjustable and usable for many research questions in spatial cognition science.