Hinterecker, T., Röser, F., Strickrodt, M., & Hamburger, K. (2014). SQUARELAND
2.0: A flexible and realistic virtual environment for investigating cognitive processes in human wayfinding. In P. Bello,
M. Guarini, M. McShane, & B. Scassellati (Eds.), Cognitive
Science Meets Artificial Intelligence: Human and Artificial Agents in Interactive Contexts (pp. 2363-2368). Red
Hook, NY, USA: Curran.