Help Privacy Policy Disclaimer
  Advanced SearchBrowse





Perception-based Motion Simulation


Pretto,  P
Max Planck Institute for Biological Cybernetics, Max Planck Society;
Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society;

External Resource


Fulltext (restricted access)
There are currently no full texts shared for your IP range.
Fulltext (public)
There are no public fulltexts stored in PuRe
Supplementary Material (public)
There is no public supplementary material available

Pretto, P. (2013). Perception-based Motion Simulation. Talk presented at 6th Human Centered Motion Cueing Workshop. Tübingen, Germany.

Cite as: https://hdl.handle.net/21.11116/0000-0001-4F21-2
This project aims to bring the impression of simulated motion as close to reality as possible by implementing psychophysical laws of perception into the control framework of simulators. Human motion perception models are experimentally tested in driving and flying scenarios using our MPI CyberMotion Simulator in order to enable a new generation of highly effective motion simulators. Decades of development in simulation technology have produced a variety of high-fidelity simulators that are capable of excellent motion rendering within wide operational ranges. Yet, very often simulator users experience dizziness and discomfort even with the most advanced motion systems. One of the main reasons for this well-known problem is the mismatch between the rendered motion and its actual perception by the simulator user. The WABS project aims to develop control systems for motion simulators that are able to create a more realistic impression of motion by generating motion that is perceptually correct rather than physically correct. This new approach exploits the most up-to-date knowledge of human motion perception models to implement real-time, platform-independent control algorithms for a more convincing motion rendering.