English
 
User Manual Privacy Policy Disclaimer Contact us
  Advanced SearchBrowse

Item

ITEM ACTIONSEXPORT

Released

Meeting Abstract

Alignment effects in spatial perspective taking from an external vantage point

MPS-Authors
/persons/resource/persons215532

Hatzipanayioti,  A
Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society;
Max Planck Institute for Biological Cybernetics, Max Planck Society;

Fulltext (public)
There are no public fulltexts stored in PuRe
Supplementary Material (public)
There is no public supplementary material available
Citation

Hatzipanayioti, A., & Avraamides, M. (2018). Alignment effects in spatial perspective taking from an external vantage point. In A. Schütz, A. Schubö, D. Endres, & H. Lachnit (Eds.), TeaP 2018: Abstracts of the 60th Conference of Experimental Psychologists (pp. 104). Lengerich, Germany: Pabst Science Publishers.


Cite as: http://hdl.handle.net/21.11116/0000-0001-8354-C
Abstract
Previous research suggests that reasoning about imagined perspectives within immersive environments is difficult. In two experiments we examined the alignment effects (i.e., poor performance as the difference between one’s actual and imagined perspective increases) when the observer is external to the scene. Participants adopted imagined perspectives around a table and pointed to the position of a target. In Experiment 1 the spatial scene was experienced either as immediate in immersive virtual reality (VR) with participants located within the scene or as remote presented on a virtual screen within VR. In Experiment 2 participants viewed the scene on a screen in real world. Results showed that the size of the alignment effect was similar across environments in Experiment 1, suggesting that viewing the scene as immediate or remote does not create additional conflicts in perspective taking. However, when the scene was presented in the real world (Experiment 2) the alignment effect was smaller compared to viewing the scene remotely in VR (Experiment 1). Although one would expect that immersive scenes would yield a strong alignment effect, in fact having visual access to body information which by default is lacking in VR, might be an important factor for perspective taking.