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Visual Perception and Evaluation of Photo-Realistic Self-Avatars from 3D Body Scans in Males and Females

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Thaler,  A
Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society;
Max Planck Institute for Biological Cybernetics, Max Planck Society;

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de la Rosa,  S
Max Planck Institute for Biological Cybernetics, Max Planck Society;
Project group: Social & Spatial Cognition, Max Planck Institute for Biological Cybernetics, Max Planck Society;
Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society;

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Streuber,  S.
Dept. Perceiving Systems, Max Planck Institute for Intelligent Systems, Max Planck Society;

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Romero,  J.
Dept. Perceiving Systems, Max Planck Institute for Intelligent Systems, Max Planck Society;

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Black,  M.
Dept. Perceiving Systems, Max Planck Institute for Intelligent Systems, Max Planck Society;

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Mohler,  BJ
Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society;
Max Planck Institute for Biological Cybernetics, Max Planck Society;

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Citation

Thaler, A., Piryankova, I., Stefanucci, J., de la Rosa, S., Streuber, S., Romero, J., et al. (2018). Visual Perception and Evaluation of Photo-Realistic Self-Avatars from 3D Body Scans in Males and Females. Frontiers in ICT, 5: 18, pp. 1-14. doi:10.3389/fict.2018.00018.


Cite as: https://hdl.handle.net/21.11116/0000-0001-BA22-7
Abstract
The creation or streaming of photo-realistic self-avatars is important for virtual reality applications that aim for perception and action to replicate real world experience. The appearance and recognition of a digital self-avatar may be especially important for applications related to telepresence, embodied virtual reality, or immersive games. We investigated gender differences in the use of visual cues (shape, texture) of a self-avatar for estimating body weight and evaluating avatar appearance. A full-body scanner was used to capture each participant's body geometry and color information and a set of 3D virtual avatars with realistic weight variations was created based on a statistical body model. Additionally, a second set of avatars was created with an average underlying body shape matched to each participant's height and weight. In four sets of psychophysical experiments, the influence of visual cues on the accuracy of body weight estimation and the sensitivity to weight changes was assessed by manipulating body shape (own, average) and texture (own photo-realistic, checkerboard). The avatars were presented on a large-screen display, and participants responded to whether the avatar's weight corresponded to their own weight. Participants also adjusted the avatar's weight to their desired weight and evaluated the avatar's appearance with regard to similarity to their own body, uncanniness, and their willingness to accept it as a digital representation of the self. The results of the psychophysical experiments revealed no gender difference in the accuracy of estimating body weight in avatars. However, males accepted a larger weight range of the avatars as corresponding to their own. In terms of the ideal body weight, females but not males desired a thinner body. With regard to the evaluation of avatar appearance, the questionnaire responses suggest that own photo-realistic texture was more important to males for higher similarity ratings, while own body shape seemed to be more important to females. These results argue for gender-specific considerations when creating self-avatars.