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Conference Paper

Collaborative Problem Solving in Local and Remote VR situations

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Hatzipanayioti,  A
Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society;
Max Planck Institute for Biological Cybernetics, Max Planck Society;

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Pavlidou,  A
Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society;
Max Planck Institute for Biological Cybernetics, Max Planck Society;

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Bülthoff,  HH
Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society;
Max Planck Institute for Biological Cybernetics, Max Planck Society;

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Meilinger,  T
Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society;
Max Planck Institute for Biological Cybernetics, Max Planck Society;

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Citation

Hatzipanayioti, A., Pavlidou, A., Dixken, M., Bülthoff, H., Meilinger, T., Bues, M., et al. (2019). Collaborative Problem Solving in Local and Remote VR situations. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (pp. 964-965). Piscataway, NJ, USA: IEEE. doi:10.1109/VR.2019.8798201.


Cite as: http://hdl.handle.net/21.11116/0000-0003-2314-F
Abstract
In one experiment we examined whether interaction among people who collaborate locally affects performance compared to situations where people meet within the virtual space. Participants solved a Rubik’s cube type of puzzle by arranging cubes that varied in color within a solution space, so that each side of the solution space showed a single color. Participants in the local condition were located in the same room, while in the remote condition each participant was placed in different rooms. Results showed that collaborators in both conditions successfully completed the task but performance was best in the local than the remote condition.