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Using Games to Understand Intelligence

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Brändle,  F
Research Group Computational Principles of Intelligence, Max Planck Institute for Biological Cybernetics, Max Planck Society;
Max Planck Institute for Biological Cybernetics, Max Planck Society;

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Schulz,  E
Research Group Computational Principles of Intelligence, Max Planck Institute for Biological Cybernetics, Max Planck Society;
Max Planck Institute for Biological Cybernetics, Max Planck Society;

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Citation

Brändle, F., Allen, K., Tenenbaum, J., & Schulz, E. (2021). Using Games to Understand Intelligence. Talk presented at 43rd Annual Conference of the Cognitive Science Society (CogSci 2021): Workshop 2 Using Games to Understand Intelligence. Wien, Austria. 2021-07-26 - 2021-07-29.


Cite as: https://hdl.handle.net/21.11116/0000-0008-A43E-A
Abstract
Over the last decades, games have become one of the most popular recreational activities, not only among children but also among adults. Consequently, they have also gained popularity as an avenue for studying cognition. Games offer several advantages, such as the possibility to gather big data sets, engage participants to play for a long time, and better resemblance of real world complexities. In this workshop, we will bring together leading researchers from across the cognitive sciences to explore how games can be used to study diverse aspects of intelligent behavior, explore their differences compared to classical lab experiments, and discuss the future of game-based cognitive science research.