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Immersive Renaissance Florence: Research-Based 3D Modelling in Digital Art and Architectural History

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Capulli,  Chiara       
Abteilung Michalsky, Bibliotheca Hertziana - Max-Planck-Institut für Kunstgeschichte, Max Planck Society;

Externe Ressourcen

https://doi.org/10.1086/718884
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Zitation

Capulli, C., Nevola, F., Brunke, L., & Cooper, D. (2022). Immersive Renaissance Florence: Research-Based 3D Modelling in Digital Art and Architectural History. Getty Research Journal, 15, 203-227. doi:doi.org/10.1086/718884.


Zitierlink: https://hdl.handle.net/21.11116/0000-000D-88C7-9
Zusammenfassung
While visualizations of various types—such as maps, 3-D models, and animations—have become staples in digital humanities approaches to art and architectural history, how to integrate analog data (artworks and drawings, archival documents, and so on) into born-digital outputs remains a fundamental concern. This article discusses processes developed through ongoing work on the art historical visualization project Florence4D. It proposes an integrated approach where technologies for 3-D models, mapping, and location-aware augmented reality (AR) converge, while the research data is no more than a click away in structured ontology databases. The structure of the underlying data is key to creating a collaborative research space where the three broadly defined spatial technologies of 3-D and augmented reality, GPS, and geoinformation systems (GIS) interact, enabling researchers to move seamlessly between building-, local-, and urban-scale analysis and the interpretation of art, architecture, and urban design history.