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Journal Article

A mathematical principle for the gamification of behavior change

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Lieder,  Falk
External Organizations;
Max Planck Research Group Rationality Enhancement, Max Planck Institute for Intelligent Systems, Max Planck Society;

Chen,  Pin-Zhen
Max Planck Research Group Rationality Enhancement, Max Planck Institute for Intelligent Systems, Max Planck Society;

Prentice,  Mike
Max Planck Research Group Rationality Enhancement, Max Planck Institute for Intelligent Systems, Max Planck Society;

Amo,  Victoria
Max Planck Research Group Rationality Enhancement, Max Planck Institute for Intelligent Systems, Max Planck Society;

Tošic,  Mateo
Max Planck Research Group Rationality Enhancement, Max Planck Institute for Intelligent Systems, Max Planck Society;

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Citation

Lieder, F., Chen, P.-Z., Prentice, M., Amo, V., & Tošic, M. (2024). A mathematical principle for the gamification of behavior change. JMIR Serious Games, 12: e43078. doi:10.2196/preprints.43078.


Cite as: https://hdl.handle.net/21.11116/0000-000F-E1ED-8
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