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  Exploring the Use of Ray Tracing for Future Games

Friedrich, H., Günther, J., Dietrich, A., Scherbaum, M., Seidel, H.-P., & Slusallek, P. (2006). Exploring the Use of Ray Tracing for Future Games. In Sandbox '06: Proceedings of the 2006 ACM SIGGRAPH Symposium on Videogames (pp. 41-50). New York, NY, USA: ACM.

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 Urheber:
Friedrich, Heiko1, Autor           
Günther, Johannes1, Autor           
Dietrich, Andreas2, Autor
Scherbaum, Michael2, Autor
Seidel, Hans-Peter1, Autor                 
Slusallek, Philipp2, Autor
Affiliations:
1Computer Graphics, MPI for Informatics, Max Planck Society, ou_40047              
2External Organizations, ou_persistent22              

Inhalt

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Schlagwörter: -
 Zusammenfassung: Rasterization hardware and computer games have always been
tightly connected: The hardware implementation of
rasterization has made complex interactive 3D games possible
while requirements for future games drive the development of
increasingly parallel GPUs and CPUs. Interestingly, this
development -- together with important algorithmic
improvements -- also enabled \emph{ray tracing\/} to achieve
realtime performance recently.

In this paper we explore the opportunities offered by ray
tracing based game technology in the context of current and
expected future performance levels. In particular, we are
interested in simulation-based graphics that avoids
pre-computations and thus enables the interactive production
of advanced visual effects and increased realism necessary
for future games. In this context we analyze the advantages
of ray tracing and demonstrate first results from several
ray tracing based game projects. We also discuss ray
tracing API issues and present recent developments that
support interactions and dynamic scene content. We end with
an outlook on the different options for hardware
acceleration of ray tracing.

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Sprache(n): eng - English
 Datum: 2007-04-272006
 Publikationsstatus: Erschienen
 Seiten: -
 Ort, Verlag, Ausgabe: -
 Inhaltsverzeichnis: -
 Art der Begutachtung: -
 Identifikatoren: eDoc: 314561
Anderer: Local-ID: C125675300671F7B-EA8AC8137DC507D1C125715A0028DF9F-friedrich:06:RTG
BibTex Citekey: Friedrich-et-al_Sandbox06
DOI: 10.1145/1183316.1183323
 Art des Abschluß: -

Veranstaltung

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Titel: 2006 ACM SIGGRAPH Cymposium on Videogames
Veranstaltungsort: Boston, MA, USA
Start-/Enddatum: 2006-07-30 - 2006-07-31

Entscheidung

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Titel: Sandbox '06: Proceedings of the 2006 ACM SIGGRAPH Symposium on Videogames
Genre der Quelle: Konferenzband
 Urheber:
Affiliations:
Ort, Verlag, Ausgabe: New York, NY, USA : ACM
Seiten: - Band / Heft: - Artikelnummer: - Start- / Endseite: 41 - 50 Identifikator: ISBN: 1-59593-386-7