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Conference Paper

Fast and Accurate Ray-Voxel Intersection Techniques for Iso-Surface Ray Tracing

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Marmitt,  Gerd
Computer Graphics, MPI for Informatics, Max Planck Society;

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Kleer,  Andreas
Discrete Optimization, MPI for Informatics, Max Planck Society;

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Friedrich,  Heiko
Computer Graphics, MPI for Informatics, Max Planck Society;

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Wald,  Ingo
Computer Graphics, MPI for Informatics, Max Planck Society;

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Magnor,  Marcus
Graphics - Optics - Vision, MPI for Informatics, Max Planck Society;

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Seidel,  Hans-Peter       
Computer Graphics, MPI for Informatics, Max Planck Society;

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Citation

Marmitt, G., Kleer, A., Friedrich, H., Wald, I., & Slusallek, P. (2004). Fast and Accurate Ray-Voxel Intersection Techniques for Iso-Surface Ray Tracing. In Vision, Modeling, and Visualization 2004 (VMV-04) (pp. 429-435). Berlin: Akademische Verlagsgesellschaft Aka.


Cite as: https://hdl.handle.net/11858/00-001M-0000-000F-29C9-2
Abstract
Visualizing iso-surfaces of volumetric data sets is becoming increasingly important for many practical applications. One crucial task in iso-surface ray tracing is to find the correct intersection of a ray with the trilinear-interpolated implicit surface defined by the data values at the vertices of a given voxel. Currently available solutions are either accurate but slow or they provide fast but only approximate solutions. In this paper, we analyze the available techniques and present a new intersection algorithm. We compare and evaluate the new algorithm against previous approaches using both synthetic test cases and real world data sets. The new algorithm is roughly three times faster but provides the same image quality and better numerical stability as previous accurate solutions.