English
 
Help Privacy Policy Disclaimer
  Advanced SearchBrowse

Item

ITEM ACTIONSEXPORT

Released

Conference Paper

Implicit Integral Surfaces

MPS-Authors
/persons/resource/persons124263

Stöter,  Torsten
Computer Graphics, MPI for Informatics, Max Planck Society;

/persons/resource/persons123492

Weinkauf,  Tino
Computer Graphics, MPI for Informatics, Max Planck Society;

/persons/resource/persons45449

Seidel,  Hans-Peter       
Computer Graphics, MPI for Informatics, Max Planck Society;

External Resource
No external resources are shared
Fulltext (restricted access)
There are currently no full texts shared for your IP range.
Fulltext (public)
There are no public fulltexts stored in PuRe
Supplementary Material (public)
There is no public supplementary material available
Citation

Stöter, T., Weinkauf, T., Seidel, H.-P., & Theisel, H. (2012). Implicit Integral Surfaces. In M. Gösele, T. Grosch, H. Theisel, K. Toennies, & B. Preim (Eds.), VMV 2012 Vision, Modeling & Visualization (pp. 127-134). Goslar: Eurographics Association. doi:10.2312/PE/VMV/VMV12/127-134.


Cite as: https://hdl.handle.net/11858/00-001M-0000-0015-0E9C-E
Abstract
We present an implicit method for globally computing all four classic types of integral surfaces -- stream, path, streak, and time surfaces in 3D time-dependent vector fields. Our novel formulation is based on the representation of a time surface as implicit isosurface of a 3D scalar function advected by the flow field. The evolution of a time surface is then given as an isovolume in 4D space-time spanned by a series of advected scalar functions. Based on this, the other three integral surfaces are described as the intersection of two isovolumes derived from different scalar functions. Our method uses a dense flow integration to compute integral surfaces globally in the entire domain. This allows to change the seeding structure efficiently by simply defining new isovalues. We propose two rendering methods that exploit the implicit nature of our integral surfaces: 4D raycasting, and projection into a 3D volume. Furthermore, we present a marching cubes inspired surface extraction method to convert the implicit surface representation to an explicit triangle mesh. In contrast to previous approaches for implicit stream surfaces, our method allows for multiple voxel intersections, covers all regions of the flow field, and provides full control over the seeding line within the entire domain.