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XNect: Real-time Multi-person 3D Human Pose Estimation with a Single RGB Camera

MPG-Autoren
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Mehta,  Dushyant
Computer Graphics, MPI for Informatics, Max Planck Society;

/persons/resource/persons199773

Sotnychenko,  Oleksandr
Computer Graphics, MPI for Informatics, Max Planck Society;

/persons/resource/persons134216

Mueller,  Franziska
Computer Graphics, MPI for Informatics, Max Planck Society;

/persons/resource/persons206382

Xu,  Weipeng
Computer Graphics, MPI for Informatics, Max Planck Society;

/persons/resource/persons229949

Elgharib,  Mohamed
Computer Graphics, MPI for Informatics, Max Planck Society;

/persons/resource/persons45449

Seidel,  Hans-Peter       
Computer Graphics, MPI for Informatics, Max Planck Society;

/persons/resource/persons118756

Pons-Moll,  Gerard       
Computer Vision and Machine Learning, MPI for Informatics, Max Planck Society;

/persons/resource/persons45610

Theobalt,  Christian       
Computer Graphics, MPI for Informatics, Max Planck Society;

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arXiv:1907.00837.pdf
(Preprint), 10MB

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Zitation

Mehta, D., Sotnychenko, O., Mueller, F., Xu, W., Elgharib, M., Fua, P., et al. (2019). XNect: Real-time Multi-person 3D Human Pose Estimation with a Single RGB Camera. Retrieved from http://arxiv.org/abs/1907.00837.


Zitierlink: https://hdl.handle.net/21.11116/0000-0003-FE21-A
Zusammenfassung
We present a real-time approach for multi-person 3D motion capture at over 30
fps using a single RGB camera. It operates in generic scenes and is robust to
difficult occlusions both by other people and objects. Our method operates in
subsequent stages. The first stage is a convolutional neural network (CNN) that
estimates 2D and 3D pose features along with identity assignments for all
visible joints of all individuals. We contribute a new architecture for this
CNN, called SelecSLS Net, that uses novel selective long and short range skip
connections to improve the information flow allowing for a drastically faster
network without compromising accuracy. In the second stage, a fully-connected
neural network turns the possibly partial (on account of occlusion) 2D pose and
3D pose features for each subject into a complete 3D pose estimate per
individual. The third stage applies space-time skeletal model fitting to the
predicted 2D and 3D pose per subject to further reconcile the 2D and 3D pose,
and enforce temporal coherence. Our method returns the full skeletal pose in
joint angles for each subject. This is a further key distinction from previous
work that neither extracted global body positions nor joint angle results of a
coherent skeleton in real time for multi-person scenes. The proposed system
runs on consumer hardware at a previously unseen speed of more than 30 fps
given 512x320 images as input while achieving state-of-the-art accuracy, which
we will demonstrate on a range of challenging real-world scenes.