date: 2019-01-08T11:03:45Z pdf:PDFVersion: 1.4 pdf:docinfo:title: The resolution of sound: Understanding retro game audio beyond the ?8-bit? horizon xmp:CreatorTool: Acrobat PDFMaker 15 für Word Company: Philipps-Universität Marburg access_permission:can_print_degraded: true subject: The labelling of retro-themed musical products as ?8-bit? has become a fixture of today?s popular culture. Yet, contrary to its use in the visual realm, this ?resolution? of retro game audio normally does not specify the amount of information used to encode and display the artefact. Instead, the number ?8? in ?8-bit audio? refers to a nebulous amalgam of aesthetic imaginaries that connect to a vision of grossly inadequate audio and video technologies of the previous decades. In this article, I propose a different vocabulary for the assessment of the specific qualities of 1980s game audio, and its more recent imitations. dc:format: application/pdf; version=1.4 pdf:docinfo:creator_tool: Acrobat PDFMaker 15 für Word access_permission:fill_in_form: true pdf:encrypted: false dc:title: The resolution of sound: Understanding retro game audio beyond the ?8-bit? horizon modified: 2019-01-08T11:03:45Z pdf:docinfo:custom:SourceModified: D:20190104154029 cp:subject: The labelling of retro-themed musical products as ?8-bit? has become a fixture of today?s popular culture. Yet, contrary to its use in the visual realm, this ?resolution? of retro game audio normally does not specify the amount of information used to encode and display the artefact. Instead, the number ?8? in ?8-bit audio? refers to a nebulous amalgam of aesthetic imaginaries that connect to a vision of grossly inadequate audio and video technologies of the previous decades. In this article, I propose a different vocabulary for the assessment of the specific qualities of 1980s game audio, and its more recent imitations. pdf:docinfo:subject: The labelling of retro-themed musical products as ?8-bit? has become a fixture of today?s popular culture. Yet, contrary to its use in the visual realm, this ?resolution? of retro game audio normally does not specify the amount of information used to encode and display the artefact. Instead, the number ?8? in ?8-bit audio? refers to a nebulous amalgam of aesthetic imaginaries that connect to a vision of grossly inadequate audio and video technologies of the previous decades. In this article, I propose a different vocabulary for the assessment of the specific qualities of 1980s game audio, and its more recent imitations. pdf:docinfo:creator: Nikita Braguinski meta:author: Nikita Braguinski meta:creation-date: 2020-11-22T10:04:13Z created: 2020-11-22T10:04:13Z access_permission:extract_for_accessibility: true Creation-Date: 2020-11-22T10:04:13Z Author: Nikita Braguinski producer: Apache FOP Version 2.1 pdf:docinfo:producer: Apache FOP Version 2.1 pdf:unmappedUnicodeCharsPerPage: 0 Keywords: 8-bit,audio,resolution,retro,video game,Videospiel,Auflösung access_permission:modify_annotations: true dc:creator: Nikita Braguinski dcterms:created: 2020-11-22T10:04:13Z Last-Modified: 2019-01-08T11:03:45Z dcterms:modified: 2019-01-08T11:03:45Z title: The resolution of sound: Understanding retro game audio beyond the ?8-bit? horizon Last-Save-Date: 2019-01-08T11:03:45Z pdf:docinfo:keywords: 8-bit,audio,resolution,retro,video game,Videospiel,Auflösung pdf:docinfo:modified: 2019-01-08T11:03:45Z meta:save-date: 2019-01-08T11:03:45Z Content-Type: application/pdf X-Parsed-By: org.apache.tika.parser.DefaultParser creator: Nikita Braguinski dc:subject: 8-bit,audio,resolution,retro,video game,Videospiel,Auflösung access_permission:assemble_document: true xmpTPg:NPages: 18 pdf:charsPerPage: 1145 access_permission:extract_content: true pdf:docinfo:custom:Company: Philipps-Universität Marburg access_permission:can_print: true SourceModified: D:20190104154029 meta:keyword: 8-bit,audio,resolution,retro,video game,Videospiel,Auflösung access_permission:can_modify: true pdf:docinfo:created: 2020-11-22T10:04:13Z