date: 2021-10-04T10:49:00Z pdf:PDFVersion: 1.5 pdf:docinfo:title: Real-time Deep Dynamic Characters xmp:CreatorTool: LaTeX with acmart 2020/04/30 v1.71 Typesetting articles for the Association for Computing Machinery and hyperref 2020-05-15 v7.00e Hypertext links for LaTeX access_permission:can_print_degraded: true subject: - Computing methodologies -> Motion capture.Motion capture.Mesh geometry models. language: en dc:format: application/pdf; version=1.5 pdf:docinfo:creator_tool: LaTeX with acmart 2020/04/30 v1.71 Typesetting articles for the Association for Computing Machinery and hyperref 2020-05-15 v7.00e Hypertext links for LaTeX access_permission:fill_in_form: true pdf:encrypted: false dc:title: Real-time Deep Dynamic Characters modified: 2021-10-04T10:49:00Z cp:subject: - Computing methodologies -> Motion capture.Motion capture.Mesh geometry models. pdf:docinfo:subject: - Computing methodologies -> Motion capture.Motion capture.Mesh geometry models. pdf:docinfo:creator: Marc Habermann, Lingjie Liu, Weipeng Xu, Michael Zollhoefer, and Gerard Pons-Moll, and Christian Theobalt PTEX.Fullbanner: This is pdfTeX, Version 3.14159265-2.6-1.40.21 (TeX Live 2020) kpathsea version 6.3.2 meta:author: Marc Habermann, Lingjie Liu, Weipeng Xu, Michael Zollhoefer, and Gerard Pons-Moll, and Christian Theobalt trapped: False meta:creation-date: 2021-05-05T20:45:11Z created: 2021-05-05T20:45:11Z access_permission:extract_for_accessibility: true Creation-Date: 2021-05-05T20:45:11Z Author: Marc Habermann, Lingjie Liu, Weipeng Xu, Michael Zollhoefer, and Gerard Pons-Moll, and Christian Theobalt producer: pdfTeX-1.40.21 pdf:docinfo:producer: pdfTeX-1.40.21 pdf:unmappedUnicodeCharsPerPage: 0 dc:description: - Computing methodologies -> Motion capture.Motion capture.Mesh geometry models. Keywords: human modeling, human performance capture, deep learning, non-rigid surface tracking access_permission:modify_annotations: true dc:creator: Marc Habermann, Lingjie Liu, Weipeng Xu, Michael Zollhoefer, and Gerard Pons-Moll, and Christian Theobalt description: - Computing methodologies -> Motion capture.Motion capture.Mesh geometry models. dcterms:created: 2021-05-05T20:45:11Z Last-Modified: 2021-10-04T10:49:00Z dcterms:modified: 2021-10-04T10:49:00Z title: Real-time Deep Dynamic Characters xmpMM:DocumentID: uuid:63191c88-0ce2-4612-8af5-38a8292298ff Last-Save-Date: 2021-10-04T10:49:00Z pdf:docinfo:keywords: human modeling, human performance capture, deep learning, non-rigid surface tracking pdf:docinfo:modified: 2021-10-04T10:49:00Z meta:save-date: 2021-10-04T10:49:00Z pdf:docinfo:custom:PTEX.Fullbanner: This is pdfTeX, Version 3.14159265-2.6-1.40.21 (TeX Live 2020) kpathsea version 6.3.2 Content-Type: application/pdf X-Parsed-By: org.apache.tika.parser.DefaultParser creator: Marc Habermann, Lingjie Liu, Weipeng Xu, Michael Zollhoefer, and Gerard Pons-Moll, and Christian Theobalt dc:language: en dc:subject: human modeling, human performance capture, deep learning, non-rigid surface tracking access_permission:assemble_document: true xmpTPg:NPages: 16 pdf:charsPerPage: 5245 access_permission:extract_content: true access_permission:can_print: true pdf:docinfo:trapped: False meta:keyword: human modeling, human performance capture, deep learning, non-rigid surface tracking access_permission:can_modify: true pdf:docinfo:created: 2021-05-05T20:45:11Z