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TOCH: Spatio-Temporal Object Correspondence to Hand for Motion Refinement

MPS-Authors
/persons/resource/persons251918

Zhou,  Keyang
Computer Vision and Machine Learning, MPI for Informatics, Max Planck Society;

/persons/resource/persons221909

Lal Bhatnagar,  Bharat
Computer Vision and Machine Learning, MPI for Informatics, Max Planck Society;

/persons/resource/persons265839

Lenssen,  Jan Eric
Computer Vision and Machine Learning, MPI for Informatics, Max Planck Society;

/persons/resource/persons118756

Pons-Moll,  Gerard
Computer Vision and Machine Learning, MPI for Informatics, Max Planck Society;

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arXiv:2205.07982.pdf
(Preprint), 10MB

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Citation

Zhou, K., Lal Bhatnagar, B., Lenssen, J. E., & Pons-Moll, G. (2022). TOCH: Spatio-Temporal Object Correspondence to Hand for Motion Refinement. Retrieved from https://arxiv.org/abs/2205.07982.


Cite as: https://hdl.handle.net/21.11116/0000-000A-ACF3-2
Abstract
We present TOCH, a method for refining incorrect 3D hand-object interaction
sequences using a data prior. Existing hand trackers, especially those that
rely on very few cameras, often produce visually unrealistic results with
hand-object intersection or missing contacts. Although correcting such errors
requires reasoning about temporal aspects of interaction, most previous work
focus on static grasps and contacts. The core of our method are TOCH fields, a
novel spatio-temporal representation for modeling correspondences between hands
and objects during interaction. The key component is a point-wise
object-centric representation which encodes the hand position relative to the
object. Leveraging this novel representation, we learn a latent manifold of
plausible TOCH fields with a temporal denoising auto-encoder. Experiments
demonstrate that TOCH outperforms state-of-the-art (SOTA) 3D hand-object
interaction models, which are limited to static grasps and contacts. More
importantly, our method produces smooth interactions even before and after
contact. Using a single trained TOCH model, we quantitatively and qualitatively
demonstrate its usefulness for 1) correcting erroneous reconstruction results
from off-the-shelf RGB/RGB-D hand-object reconstruction methods, 2) de-noising,
and 3) grasp transfer across objects. We will release our code and trained
model on our project page at http://virtualhumans.mpi-inf.mpg.de/toch/