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  Maximum Mipmaps for Fast, Accurate, and Scalable Dynamic Height Field Rendering

Tevs, A., Ihrke, I., & Seidel, H.-P. (2008). Maximum Mipmaps for Fast, Accurate, and Scalable Dynamic Height Field Rendering. In S. Spencer (Ed.), I3D '08: Proceedings of the 2008 Symposium on Interactive 3D Graphics and Games (pp. 183-190). New York, NY: ACM.

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© ACM, 2008. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in 10.1145/1342250.1342279.
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 Creators:
Tevs, Art1, 2, Author           
Ihrke, Ivo1, 3, Author           
Seidel, Hans-Peter1, Author                 
Affiliations:
1Computer Graphics, MPI for Informatics, Max Planck Society, ou_40047              
2International Max Planck Research School, MPI for Informatics, Max Planck Society, ou_1116551              
3Graphics - Optics - Vision, MPI for Informatics, Max Planck Society, ou_1116549              

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 Abstract: This paper presents a GPU-based, fast, and accurate dynamic height field
rendering technique that scales well to large scale height fields. Current
real-time rendering algorithms for dynamic height fields employ approximate
ray-height field intersection methods, whereas accurate algorithms require
pre-computation in the order of seconds to minutes and are thus not suitable
for dynamic height field rendering. We alleviate this problem by using maximum
mipmaps, a hierarchical data structure supporting accurate and efficient
rendering while simultaneously lowering the pre-computation costs to negligible
levels. Furthermore, maximum mipmaps allow for view-dependent level-of-detail
rendering. In combination with hierarchical ray-stepping this results in an
efficient intersection algorithm for large scale height fields.

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Language(s): eng - English
 Dates: 2009-03-302008
 Publication Status: Issued
 Pages: -
 Publishing info: -
 Table of Contents: -
 Rev. Type: -
 Identifiers: eDoc: 428234
Other: Local-ID: C125756E0038A185-811F5DD0D6BAA56EC125740B00438D95-Tevs2007z
BibTex Citekey: Tevs-et-al_I3D08
DOI: 10.1145/1342250.1342279
 Degree: -

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Title: 2008 Symposium on Interactive 3D Graphics and Games
Place of Event: Redwood City, CA, USA
Start-/End Date: 2008-02-15 - 2008-02-17

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Title: I3D '08: Proceedings of the 2008 Symposium on Interactive 3D Graphics and Games
  Abbreviation : I3D 2008
Source Genre: Proceedings
 Creator(s):
Spencer, Stephen1, Editor
Affiliations:
1 External Organizations, ou_persistent22            
Publ. Info: New York, NY : ACM
Pages: - Volume / Issue: - Sequence Number: - Start / End Page: 183 - 190 Identifier: ISBN: 978-1-59593-983-8