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  Spectral Texturing for Real-Time Applications

Berger, D. (2003). Spectral Texturing for Real-Time Applications. In A. Rockwood (Ed.), SIGGRAPH '03: ACM SIGGRAPH 2003 Sketches & Applications. New York, NY, USA: ACM Press.

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 Creators:
Berger, DR1, Author           
Affiliations:
1Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society, ou_1497797              

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 Abstract: In this sketch we present a new method for rendering large-scale, high-resolution, non-repetitive textures in real-time using multi layer texturing.

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 Dates: 2003-07
 Publication Status: Published in print
 Pages: -
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 Identifiers: DOI: 10.1145/965400.965509
BibTex Citekey: 2285
 Degree: -

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Title: 30th International Conference and Exhibition on Computer Graphics and Interactive Techniques (SIGGRAPH 2003)
Place of Event: San Diego, CA, USA
Start-/End Date: 2003-07-27 - 2003-07-31

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Title: SIGGRAPH '03: ACM SIGGRAPH 2003 Sketches & Applications
Source Genre: Proceedings
 Creator(s):
Rockwood, AP, Editor
Affiliations:
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Publ. Info: New York, NY, USA : ACM Press
Pages: - Volume / Issue: - Sequence Number: - Start / End Page: - Identifier: ISBN: 978-1-4503-7466-8