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Spectral Texturing for Real-Time Applications

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Berger,  DR
Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society;

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pdf2285.pdf
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引用

Berger, D. (2003). Spectral Texturing for Real-Time Applications. In A., Rockwood (Ed.), SIGGRAPH '03: ACM SIGGRAPH 2003 Sketches & Applications. New York, NY, USA: ACM Press.


引用: https://hdl.handle.net/11858/00-001M-0000-0013-DC0C-C
要旨
In this sketch we present a new method for rendering large-scale, high-resolution, non-repetitive textures in real-time using multi layer texturing.