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  Using Virtual Reality to Examine Social and Spatial Cognition

Meilinger, T., Strickrodt, M., Hinterecker, T., Chang, D.-S., Saulton, A., Fademrecht, L., et al. (2016). Using Virtual Reality to Examine Social and Spatial Cognition. Poster presented at Virtual Environments: Current Topics in Psychological Research: VECTOR Workshop, Tübingen, Germany.

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Item Permalink: http://hdl.handle.net/21.11116/0000-0000-7B4A-4 Version Permalink: http://hdl.handle.net/21.11116/0000-0000-F35F-4
Genre: Poster

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 Creators:
Meilinger, T1, 2, 3, Author              
Strickrodt, M1, 3, Author              
Hinterecker, T1, 2, 3, 4, Author              
Chang, D-S1, Author              
Saulton, A1, 3, Author              
Fademrecht, L1, Author              
de la Rosa, S1, 2, 3, Author              
Affiliations:
1Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society, ou_1497797              
2Project group: Social & Spatial Cognition, Max Planck Institute for Biological Cybernetics, Max Planck Society, ou_2528706              
3Max Planck Institute for Biological Cybernetics, Max Planck Society, ou_1497794              
4Project group: Motion Perception & Simulation, Max Planck Institute for Biological Cybernetics, Max Planck Society, ou_2528705              

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 Abstract: The goal of social and spatial cognition is the understanding of human behavior when humans interact with their natural social and spatial environment. In contrast to this, many studies in the field examine social and spatial cognition under controlled but artificial conditions in which participants are passive observers rather than active agents. Here we present several projects in which we use virtual reality to increase the naturalness of the experimental testing conditions, while keeping the experimental set up under high experimental control. Due to the use of virtual reality and related techniques participants are able to naturally interact with their environment (e.g. walk through spaces, high five with an avatar) while we alter the visual stimuli in real-time in response to their behavior by means of motion tracking. Using this approach we combine experimental rigor with increased ecological validity to learn about the cognitive processes actualy taking place in life.

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 Dates: 2016-07-27
 Publication Status: Published in print
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 Identifiers: BibTex Citekey: MeilingerSHCSFd2016
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Title: Virtual Environments: Current Topics in Psychological Research: VECTOR Workshop
Place of Event: Tübingen, Germany
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