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Abstract:
In this work we present a collaborative virtual reality application for distributed engineering tasks, including a simple avatar calibration method. Use cases for the application include CAD review, ergonomics analyses or virtual training. Full-body avatars are used to improve collaboration in terms of co-presence and embodiment. Through a calibration process, scaled avatars based on body measurements can be generated by users from within the VR application. We demonstrate a simple, yet effective method for measuring the human body which requires off-the-shelf VR devices only. Tracking only the user’s head and hands, we use inverse kinematics for avatar motion reconstruction.