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Conference Paper

Distributed, Collaborative Virtual Reality Application for Product Development with Simple Avatar Calibration Method

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Hatzipanayioti,  A
Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society;
Max Planck Institute for Biological Cybernetics, Max Planck Society;

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Citation

Dixken, M., Diers, D., Wingert, B., Hatzipanayioti, A., Mohler, B., Riedel, O., et al. (2019). Distributed, Collaborative Virtual Reality Application for Product Development with Simple Avatar Calibration Method. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (pp. 1299-1300). Piscataway, NJ, USA: IEEE. doi:10.1109/VR.2019.8797884.


Cite as: http://hdl.handle.net/21.11116/0000-0003-232D-4
Abstract
In this work we present a collaborative virtual reality application for distributed engineering tasks, including a simple avatar calibration method. Use cases for the application include CAD review, ergonomics analyses or virtual training. Full-body avatars are used to improve collaboration in terms of co-presence and embodiment. Through a calibration process, scaled avatars based on body measurements can be generated by users from within the VR application. We demonstrate a simple, yet effective method for measuring the human body which requires off-the-shelf VR devices only. Tracking only the user’s head and hands, we use inverse kinematics for avatar motion reconstruction.