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  State of the Art on Neural Rendering

Tewari, A., Fried, O., Thies, J., Sitzmann, V., Lombardi, S., Sunkavalli, K., et al. (2020). State of the Art on Neural Rendering. Retrieved from https://arxiv.org/abs/2004.03805.

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arXiv:2004.03805.pdf (Preprint), 4MB
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This is the accepted version of the following article: "State of the Art on Neural Rendering", which has been published in finalform athttp://onlinelibrary.wiley.com. This article may be used for non-commercial purposes in accordancewith the Wiley Self-Archiving Policy [http://olabout.wiley.com/WileyCDA/Section/id-820227.html].

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 Urheber:
Tewari, Ayush1, Autor           
Fried, Ohad2, Autor
Thies, Justus2, Autor
Sitzmann, Vincent2, Autor
Lombardi, Stephen2, Autor
Sunkavalli, Kalyan2, Autor
Martin-Brualla, Ricardo2, Autor
Simon, Tomas2, Autor
Saragih, Jason2, Autor
Nießner, Matthias2, Autor
Pandey, Rohit2, Autor
Fanello, Sean2, Autor
Wetzstein, Gordon2, Autor
Zhu, Jun-Yan2, Autor
Theobalt, Christian1, Autor                 
Agrawala, Maneesh2, Autor
Shechtman, Eli2, Autor
Goldman, Dan B2, Autor
Zollhöfer, Michael2, Autor           
Affiliations:
1Computer Graphics, MPI for Informatics, Max Planck Society, ou_40047              
2External Organizations, ou_persistent22              

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Schlagwörter: Computer Science, Computer Vision and Pattern Recognition, cs.CV,Computer Science, Graphics, cs.GR
 Zusammenfassung: Efficient rendering of photo-realistic virtual worlds is a long standing
effort of computer graphics. Modern graphics techniques have succeeded in
synthesizing photo-realistic images from hand-crafted scene representations.
However, the automatic generation of shape, materials, lighting, and other
aspects of scenes remains a challenging problem that, if solved, would make
photo-realistic computer graphics more widely accessible. Concurrently,
progress in computer vision and machine learning have given rise to a new
approach to image synthesis and editing, namely deep generative models. Neural
rendering is a new and rapidly emerging field that combines generative machine
learning techniques with physical knowledge from computer graphics, e.g., by
the integration of differentiable rendering into network training. With a
plethora of applications in computer graphics and vision, neural rendering is
poised to become a new area in the graphics community, yet no survey of this
emerging field exists. This state-of-the-art report summarizes the recent
trends and applications of neural rendering. We focus on approaches that
combine classic computer graphics techniques with deep generative models to
obtain controllable and photo-realistic outputs. Starting with an overview of
the underlying computer graphics and machine learning concepts, we discuss
critical aspects of neural rendering approaches. This state-of-the-art report
is focused on the many important use cases for the described algorithms such as
novel view synthesis, semantic photo manipulation, facial and body reenactment,
relighting, free-viewpoint video, and the creation of photo-realistic avatars
for virtual and augmented reality telepresence. Finally, we conclude with a
discussion of the social implications of such technology and investigate open
research problems.

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Sprache(n): eng - English
 Datum: 2020-04-082020
 Publikationsstatus: Online veröffentlicht
 Seiten: 27 p.
 Ort, Verlag, Ausgabe: -
 Inhaltsverzeichnis: -
 Art der Begutachtung: -
 Identifikatoren: arXiv: 2004.03805
URI: https://arxiv.org/abs/2004.03805
BibTex Citekey: Tewari2004.03805
 Art des Abschluß: -

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