English
 
Help Privacy Policy Disclaimer
  Advanced SearchBrowse

Item

ITEM ACTIONSEXPORT
  State of the Art on Neural Rendering

Tewari, A., Fried, O., Thies, J., Sitzmann, V., Lombardi, S., Sunkavalli, K., et al. (2020). State of the Art on Neural Rendering. Retrieved from https://arxiv.org/abs/2004.03805.

Item is

Files

show Files
hide Files
:
arXiv:2004.03805.pdf (Preprint), 4MB
Name:
arXiv:2004.03805.pdf
Description:
File downloaded from arXiv at 2021-02-03 11:25
OA-Status:
Visibility:
Public
MIME-Type / Checksum:
application/pdf / [MD5]
Technical Metadata:
Copyright Date:
-
Copyright Info:
This is the accepted version of the following article: "State of the Art on Neural Rendering", which has been published in finalform athttp://onlinelibrary.wiley.com. This article may be used for non-commercial purposes in accordancewith the Wiley Self-Archiving Policy [http://olabout.wiley.com/WileyCDA/Section/id-820227.html].

Locators

show

Creators

show
hide
 Creators:
Tewari, Ayush1, Author           
Fried, Ohad2, Author
Thies, Justus2, Author
Sitzmann, Vincent2, Author
Lombardi, Stephen2, Author
Sunkavalli, Kalyan2, Author
Martin-Brualla, Ricardo2, Author
Simon, Tomas2, Author
Saragih, Jason2, Author
Nießner, Matthias2, Author
Pandey, Rohit2, Author
Fanello, Sean2, Author
Wetzstein, Gordon2, Author
Zhu, Jun-Yan2, Author
Theobalt, Christian1, Author                 
Agrawala, Maneesh2, Author
Shechtman, Eli2, Author
Goldman, Dan B2, Author
Zollhöfer, Michael2, Author           
Affiliations:
1Computer Graphics, MPI for Informatics, Max Planck Society, ou_40047              
2External Organizations, ou_persistent22              

Content

show
hide
Free keywords: Computer Science, Computer Vision and Pattern Recognition, cs.CV,Computer Science, Graphics, cs.GR
 Abstract: Efficient rendering of photo-realistic virtual worlds is a long standing
effort of computer graphics. Modern graphics techniques have succeeded in
synthesizing photo-realistic images from hand-crafted scene representations.
However, the automatic generation of shape, materials, lighting, and other
aspects of scenes remains a challenging problem that, if solved, would make
photo-realistic computer graphics more widely accessible. Concurrently,
progress in computer vision and machine learning have given rise to a new
approach to image synthesis and editing, namely deep generative models. Neural
rendering is a new and rapidly emerging field that combines generative machine
learning techniques with physical knowledge from computer graphics, e.g., by
the integration of differentiable rendering into network training. With a
plethora of applications in computer graphics and vision, neural rendering is
poised to become a new area in the graphics community, yet no survey of this
emerging field exists. This state-of-the-art report summarizes the recent
trends and applications of neural rendering. We focus on approaches that
combine classic computer graphics techniques with deep generative models to
obtain controllable and photo-realistic outputs. Starting with an overview of
the underlying computer graphics and machine learning concepts, we discuss
critical aspects of neural rendering approaches. This state-of-the-art report
is focused on the many important use cases for the described algorithms such as
novel view synthesis, semantic photo manipulation, facial and body reenactment,
relighting, free-viewpoint video, and the creation of photo-realistic avatars
for virtual and augmented reality telepresence. Finally, we conclude with a
discussion of the social implications of such technology and investigate open
research problems.

Details

show
hide
Language(s): eng - English
 Dates: 2020-04-082020
 Publication Status: Published online
 Pages: 27 p.
 Publishing info: -
 Table of Contents: -
 Rev. Type: -
 Identifiers: arXiv: 2004.03805
URI: https://arxiv.org/abs/2004.03805
BibTex Citekey: Tewari2004.03805
 Degree: -

Event

show

Legal Case

show

Project information

show

Source

show