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Konferenzbeitrag

Nailing and Pinning: Adding Constraints to Inverse Kinematics

MPG-Autoren
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Greeff,  Mardé
Computer Graphics, MPI for Informatics, Max Planck Society;

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Haber,  Jörg
Computer Graphics, MPI for Informatics, Max Planck Society;

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Seidel,  Hans-Peter       
Computer Graphics, MPI for Informatics, Max Planck Society;

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Zitation

Greeff, M., Haber, J., & Seidel, H.-P. (2005). Nailing and Pinning: Adding Constraints to Inverse Kinematics. In V. Skala (Ed.), The 13-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2005 in co-operation with EUROGRAPHICS WSCG 2005; Short Papers (pp. 125-128). Plzen, Czech Republic: UNION Agency.


Zitierlink: https://hdl.handle.net/11858/00-001M-0000-000F-2723-6
Zusammenfassung
Inverse kinematics is commonly applied to compute the resulting movement of an
avatar for a prescribed target pose. The motion path computed by
inverse kinematics, however, often differs from the expected or desired
result due to an underconstrained parameter space of the degrees-of-freedom
of all joints. In such cases, it is necessary to introduce additional
constraints, for instance by locking a joint's position and/or rotation.
We present a method to fix a joint in terms of position and/or rotation
and explain how to incorporate these constraints into the inverse
kinematics solution.