Researcher Portfolio

 
   

Lackner, Karl

Experimental Plasma Physics 1 (E1), Max Planck Institute for Plasma Physics, Max Planck Society, Experimental Plasma Physics 3 (E3), Max Planck Institute for Plasma Physics, Max Planck Society, Office of the Director (DI), Max Planck Institute for Plasma Physics, Max Planck Society, Technology (TE), Max Planck Institute for Plasma Physics, Max Planck Society, Theory, Max Planck Institute for Plasma Physics, Max Planck Society, Theory 3, Max Planck Institute for Plasma Physics, Max Planck Society, Tokamak Theory (TOK), Max Planck Institute for Plasma Physics, Max Planck Society  

 

Researcher Profile

 
Position: Theory 3, Max Planck Institute for Plasma Physics, Max Planck Society
Position: Tokamak Theory (TOK), Max Planck Institute for Plasma Physics, Max Planck Society
Position: Experimental Plasma Physics 3 (E3), Max Planck Institute for Plasma Physics, Max Planck Society
Position: Theory, Max Planck Institute for Plasma Physics, Max Planck Society
Position: Technology (TE), Max Planck Institute for Plasma Physics, Max Planck Society
Position: Experimental Plasma Physics 1 (E1), Max Planck Institute for Plasma Physics, Max Planck Society
Position: Office of the Director (DI), Max Planck Institute for Plasma Physics, Max Planck Society
Researcher ID: https://pure.mpg.de/cone/persons/resource/persons109746

External references

 

Publications

 
 
 : Wald, I., Mark, W. R., Günther, J., Boulos, S., Ize, T., Hunt, W., Parker, S. G., & Shirley, P. (2007). State of the Art in Ray Tracing Animated Scenes. In D. Schmalstieg, & J. Bittner (Eds.), Eurographics 2007: State of the Art Reports (STARs) (pp. 89-116). Aire-la-Ville, Switzerland: Eurographics Association. [PubMan] : Stoll, C., Gumhold, S., & Seidel, H.-P. (2006). Incremental Raycasting of Piecewise Quadratic Surfaces on the GPU. In IEEE Symposium on Interactive Raytracing 2006 Proceedings (pp. 141-150). Piscataway, USA: IEEE. [PubMan] : Popov, S., Günther, J., Seidel, H.-P., & Slusallek, P. (2006). Experiences with Streaming Construction of SAH KD-Trees. In Proceedings of the 2006 IEEE Symposium on Interactive Ray Tracing (pp. 89-94). Piscataway, USA: IEEE. [PubMan] : Havran, V., Herzog, R., & Seidel, H.-P. (2006). On the Fast Construction of Spatial Hierarchies for Ray Tracing. In Proceedings of the 2006 IEEE Symposium on Interactive Ray Tracing (pp. 71-80). Piscataway, USA: IEEE. [PubMan] : Günther, J., Friedrich, H., Wald, I., Seidel, H.-P., & Slusallek, P. (2006). Ray Tracing Animated Scenes using Motion Decomposition. In L. Szirmay-Kalos, & E. Gröller (Eds.), Eurographics 2006 Proceedings (pp. 517-525). Eindhoven, The Netherlands.: European Association of Computer Graphics. [PubMan] : Wald, I., Dietrich, A., Benthin, C., Efremov, A., Dahmen, T., Günther, J., Havran, V., Seidel, H.-P., & Slusallek, P. (2006). A Ray Tracing based Framework for High-Quality Virtual Reality in Industrial Design Applications. In Proceedings of the 2006 IEEE Symposium on Interactive Ray Tracing (pp. 177-185). Piscataway, USA: IEEE. [PubMan] : Dietrich, A., Wald, I., & Slusallek, P. (2005). Large-scale CAD Model Visualization on a Scalable Shared-memory Architecture. In G. Greiner, J. Hornegger, H. Niemann, & M. Stamminger (Eds.), Vision, Modeling, and Visualization 2005 (pp. 303-310). Berlin: Akademische Verlagsgesellschaft Aka. [PubMan] : Wald, I., & Seidel, H.-P. (2005). Interactive Ray Tracing of Point-based Models. In D. Fellner, T. Möller, & S. Spencer (Eds.), Symposium on Point-based Graphics 05 (pp. 9-16). Aire-la-Ville: Eurographics Association. doi:10.2312/SPBG/SPBG05/009-016. [PubMan] : Wald, I., Friedrich, H., Marmitt, G., Slusallek, P., & Seidel, H.-P. (2005). Faster Isosurface Ray Tracing Using Implicit KD-Trees. IEEE Transactions on Visualization and Computer Graphics, 11(5), 562-572. doi:10.1109/TVCG.2005.79. [PubMan] : Günther, J., Chen, T., Goesele, M., Wald, I., & Seidel, H.-P. (2005). Efficient Acquisition and Realistic Rendering of Car Paint. In G. Greiner, J. Hornegger, H. Niemann, & M. Stamminger (Eds.), Vision, Modeling, and Visualization 2005 (pp. 487-494). Berlin: Akademische Verlagsgesellschaft Aka. [PubMan] : Günther, J., Wald, I., & Seidel, H.-P. (2005). Precomputed Light Sets for Fast High Quality Global Illumination. In J. Buhler (Ed.), SIGGRAPH '05: ACM SIGGRAPH 2005 Sketches (pp. 108). New York, NY: ACM. [PubMan] : Wald, I., & Seidel, H.-P. (2005). Interactive Ray Tracing of Point-based Models. In J. Buhler (Ed.), SIGGRAPH '05: ACM SIGGRAPH 2005 Sketches (pp. 54). New York, NY: ACM. [PubMan] : Benthin, C., Wald, I., & Slusallek, P. (2004). Interactive Ray Tracing of Free-Form Surfaces. In Proceedings AFRIGRAPH 2004: 3rd International Conference on Virtual Reality, Computer Graphics, Visualisation and Interaction in Africa (pp. 99-106). New York, USA: ACM. [PubMan] : Dietrich, A., Wald, I., & Slusallek, P. (2004). Interaktive Visualisierung eines hoch komplexen Boeing 777 Modells. Informatik Spektrum, 27(4), 394-394. [PubMan] : Wald, I. (2004). Realtime Ray Tracing and Interactive Global Illumination. PhD Thesis, Universität des Saarlandes, Saarbrücken. doi:10.22028/D291-25785. [PubMan] : Wald, I., Dietrich, A., & Slusallek, P. (2004). An Interactive Out-of-Core Rendering Framework for Visualizing Massively Complex Models. In Rendering Techniques 2004: Eurographics Symposium on Rendering (pp. 81-92). Aire-la-Ville, Switzerland: Eurographics. [PubMan] : Wald, I., Günther, J., & Slusallek, P. (2004). Balancing Considered Harmful - Faster Photon Mapping using the Voxel Volume Heuristic. In The European Association for Computer Graphics 25th Annual Conference EUROGRAPHICS 2004 (pp. 595-603). Oxford, UK: Blackwell. [PubMan] : Günther, J., Wald, I., & Slusallek, P. (2004). Realtime Caustics using Distributed Photon Mapping. In Rendering Techniques 2004: Eurographics Symposium on Rendering (pp. 111-121). Aire-la-Ville, Switzerland: Eurographics. [PubMan] : Marmitt, G., Kleer, A., Friedrich, H., Wald, I., & Slusallek, P. (2004). Fast and Accurate Ray-Voxel Intersection Techniques for Iso-Surface Ray Tracing. In Vision, Modeling, and Visualization 2004 (VMV-04) (pp. 429-435). Berlin: Akademische Verlagsgesellschaft Aka. [PubMan] : Dietrich, A., Wald, I., Wagner, M., & Slusallek, P. (2004). VRML Scene Graphs on an Interactive Ray Tracing Engine. In IEEE Virtual Reality 2004: VR 2004 (pp. 109-116). Los Alamitos, USA: IEEE. [PubMan] : Dietrich, A., Wald, I., & Slusallek, P. (2004). Interactive Visualization of Exceptionally Complex Industrial CAD Datasets. In ACM SIGGRAPH 2004: Sketches and Applications (pp. 1-1). New York, USA: ACM. [PubMan]