Researcher Portfolio
Haselbach, David
Department of Structural Dynamics, MPI for Biophysical Chemistry, Max Planck Society, Research Group of 3D Electron Cryo-Microscopy, MPI for Biophysical Chemistry, Max Planck Society
Researcher Profile
Position: Department of Structural Dynamics, MPI for Biophysical Chemistry, Max Planck Society
Position: Research Group of 3D Electron Cryo-Microscopy, MPI for Biophysical Chemistry, Max Planck Society
Researcher ID: https://pure.mpg.de/cone/persons/resource/persons86651
Publications
: Wald, I., Mark, W. R., Günther, J., Boulos, S., Ize, T., Hunt, W., Parker, S. G., & Shirley, P. (2007). State of the Art in Ray Tracing Animated Scenes. In D. Schmalstieg, & J. Bittner (Eds. ), Eurographics 2007: State of the Art Reports (STARs) (pp. 89-116). Aire-la-Ville, Switzerland: Eurographics Association. [PubMan] : Stoll, C., Gumhold, S., & Seidel, H.-P. (2006). Incremental Raycasting of Piecewise Quadratic Surfaces on the GPU. In IEEE Symposium on Interactive Raytracing 2006 Proceedings (pp. 141-150). Piscataway, USA: IEEE. [PubMan] : Popov, S., Günther, J., Seidel, H.-P., & Slusallek, P. (2006). Experiences with Streaming Construction of SAH KD-Trees. In Proceedings of the 2006 IEEE Symposium on Interactive Ray Tracing (pp. 89-94). Piscataway, USA: IEEE. [PubMan] : Havran, V., Herzog, R., & Seidel, H.-P. (2006). On the Fast Construction of Spatial Hierarchies for Ray Tracing. In Proceedings of the 2006 IEEE Symposium on Interactive Ray Tracing (pp. 71-80). Piscataway, USA: IEEE. [PubMan] : Günther, J., Friedrich, H., Wald, I., Seidel, H.-P., & Slusallek, P. (2006). Ray Tracing Animated Scenes using Motion Decomposition. In L. Szirmay-Kalos, & E. Gröller (Eds. ), Eurographics 2006 Proceedings (pp. 517-525). Eindhoven, The Netherlands.: European Association of Computer Graphics. [PubMan] : Wald, I., Dietrich, A., Benthin, C., Efremov, A., Dahmen, T., Günther, J., Havran, V., Seidel, H.-P., & Slusallek, P. (2006). A Ray Tracing based Framework for High-Quality Virtual Reality in Industrial Design Applications. In Proceedings of the 2006 IEEE Symposium on Interactive Ray Tracing (pp. 177-185). Piscataway, USA: IEEE. [PubMan] : Dietrich, A., Wald, I., & Slusallek, P. (2005). Large-scale CAD Model Visualization on a Scalable Shared-memory Architecture. In G. Greiner, J. Hornegger, H. Niemann, & M. Stamminger (Eds. ), Vision, Modeling, and Visualization 2005 (pp. 303-310). Berlin: Akademische Verlagsgesellschaft Aka. [PubMan] : Wald, I., & Seidel, H.-P. (2005). Interactive Ray Tracing of Point-based Models. In D. Fellner, T. Möller, & S. Spencer (Eds. ), Symposium on Point-based Graphics 05 (pp. 9-16). Aire-la-Ville: Eurographics Association. doi:10.2312/SPBG/SPBG05/009-016. [PubMan] : Wald, I., Friedrich, H., Marmitt, G., Slusallek, P., & Seidel, H.-P. (2005). Faster Isosurface Ray Tracing Using Implicit KD-Trees. IEEE Transactions on Visualization and Computer Graphics, 11(5), 562-572. doi:10.1109/TVCG.2005.79. [PubMan] : Günther, J., Chen, T., Goesele, M., Wald, I., & Seidel, H.-P. (2005). Efficient Acquisition and Realistic Rendering of Car Paint. In G. Greiner, J. Hornegger, H. Niemann, & M. Stamminger (Eds. ), Vision, Modeling, and Visualization 2005 (pp. 487-494). Berlin: Akademische Verlagsgesellschaft Aka. [PubMan] : Günther, J., Wald, I., & Seidel, H.-P. (2005). Precomputed Light Sets for Fast High Quality Global Illumination. In J. Buhler (Ed. ), SIGGRAPH '05: ACM SIGGRAPH 2005 Sketches (pp. 108). New York, NY: ACM. [PubMan] : Wald, I., & Seidel, H.-P. (2005). Interactive Ray Tracing of Point-based Models. In J. Buhler (Ed. ), SIGGRAPH '05: ACM SIGGRAPH 2005 Sketches (pp. 54). New York, NY: ACM. [PubMan] : Benthin, C., Wald, I., & Slusallek, P. (2004). Interactive Ray Tracing of Free-Form Surfaces. In Proceedings AFRIGRAPH 2004: 3rd International Conference on Virtual Reality, Computer Graphics, Visualisation and Interaction in Africa (pp. 99-106). New York, USA: ACM. [PubMan] : Dietrich, A., Wald, I., & Slusallek, P. (2004). Interaktive Visualisierung eines hoch komplexen Boeing 777 Modells. Informatik Spektrum, 27(4), 394-394. [PubMan] : Wald, I. (2004). Realtime Ray Tracing and Interactive Global Illumination. PhD Thesis, Universität des Saarlandes, Saarbrücken. doi:10.22028/D291-25785. [PubMan] : Wald, I., Dietrich, A., & Slusallek, P. (2004). An Interactive Out-of-Core Rendering Framework for Visualizing Massively Complex Models. In Rendering Techniques 2004: Eurographics Symposium on Rendering (pp. 81-92). Aire-la-Ville, Switzerland: Eurographics. [PubMan] : Wald, I., Günther, J., & Slusallek, P. (2004). Balancing Considered Harmful - Faster Photon Mapping using the Voxel Volume Heuristic. In The European Association for Computer Graphics 25th Annual Conference EUROGRAPHICS 2004 (pp. 595-603). Oxford, UK: Blackwell. [PubMan] : Günther, J., Wald, I., & Slusallek, P. (2004). Realtime Caustics using Distributed Photon Mapping. In Rendering Techniques 2004: Eurographics Symposium on Rendering (pp. 111-121). Aire-la-Ville, Switzerland: Eurographics. [PubMan] : Marmitt, G., Kleer, A., Friedrich, H., Wald, I., & Slusallek, P. (2004). Fast and Accurate Ray-Voxel Intersection Techniques for Iso-Surface Ray Tracing. In Vision, Modeling, and Visualization 2004 (VMV-04) (pp. 429-435). Berlin: Akademische Verlagsgesellschaft Aka. [PubMan] : Dietrich, A., Wald, I., Wagner, M., & Slusallek, P. (2004). VRML Scene Graphs on an Interactive Ray Tracing Engine. In IEEE Virtual Reality 2004: VR 2004 (pp. 109-116). Los Alamitos, USA: IEEE. [PubMan] : Dietrich, A., Wald, I., & Slusallek, P. (2004). Interactive Visualization of Exceptionally Complex Industrial CAD Datasets. In ACM SIGGRAPH 2004: Sketches and Applications (pp. 1-1). New York, USA: ACM. [PubMan]